Aggregated visualization of playtesting data
Playtesting is a key component in the game development process aimed at improving the
quality of games through the collection of gameplay data and identification of design issues …
quality of games through the collection of gameplay data and identification of design issues …
Playtesting for indie studios
Creating video games is a lengthy and demanding process. Financial success for games
studios often depends on making games that deliver a fun and engaging experience for a …
studios often depends on making games that deliver a fun and engaging experience for a …
Exploring the use of participatory design in game design: a Brazilian perspective
This paper reviews the current body of literature on participatory design (PD) for game
design, including participatory design elements, participatory design in education, and the …
design, including participatory design elements, participatory design in education, and the …
” And then they died”: Using Action Sequences for Data Driven, Context Aware Gameplay Analysis
Many successful games rely heavily on data analytics to understand players and inform
design. Popular methodologies focus on machine learning and statistical analysis of …
design. Popular methodologies focus on machine learning and statistical analysis of …
Usertesting without the user: Opportunities and challenges of an ai-driven approach in games user research
The use of human participants in game evaluation can be costly, time-consuming, and
present challenges for constructing representative player samples. These challenges may …
present challenges for constructing representative player samples. These challenges may …
The fall of the fourth wall: Designing and evaluating interactive spectator experiences
Over the past several years, the live-streaming of digital games has experienced a vast
increase in popularity, coinciding with the rise of eSports as an entertainment medium. For a …
increase in popularity, coinciding with the rise of eSports as an entertainment medium. For a …
Smartphone Games Heuristics (SmGH)–Towards a Standard Set of Platform-Centric Heuristic for Smartphone Games Evaluation
The assessment of software application usability typically relies on a predefined set of
general principles known as heuristics. However, these heuristics are often used …
general principles known as heuristics. However, these heuristics are often used …
A postmortem on playtesting: Exploring the impact of playtesting on the critical reception of video games
Game studios aim to develop titles that deliver a fun and engaging experience for players.
Playtesting promises to help identify opportunities to improve player experience and assist …
Playtesting promises to help identify opportunities to improve player experience and assist …
XR content authoring challenges: The creator-developer divide
Despite advances in the technology that support augmented, virtual and mixed reality, there
remains a substantial divide between who the current generation of tools consider as users …
remains a substantial divide between who the current generation of tools consider as users …
Lightweight games user research for indies and non-profit organizations
The Games User Research (GUR) community has thrived at CHI with four workshops and a
course since CHI 2012; all of these were well attended. In line with the# chi4good spirit this …
course since CHI 2012; all of these were well attended. In line with the# chi4good spirit this …