[HTML][HTML] Challenges and barriers in virtual teams: a literature review
Virtual teams (ie, geographically distributed collaborations that rely on technology to
communicate and cooperate) are central to maintaining our increasingly globalized social …
communicate and cooperate) are central to maintaining our increasingly globalized social …
The cognitive-affective-social theory of learning in digital environments (CASTLE)
For a long time, research on individuals learning in digital environments was primarily based
on cognitive-oriented theories. This paper aims at providing evidence that social processes …
on cognitive-oriented theories. This paper aims at providing evidence that social processes …
[CITATION][C] Where the action is: The foundations of embodied interaction
P Dourish - 2001 - books.google.com
Computer science as an engineering discipline has been spectacularly successful. Yet it is
also a philosophical enterprise in the way it represents the world and creates and …
also a philosophical enterprise in the way it represents the world and creates and …
Disinformation as collaborative work: Surfacing the participatory nature of strategic information operations
In this paper, we argue that strategic information operations (eg disinformation, political
propaganda, and other forms of online manipulation) are a critical concern for CSCW …
propaganda, and other forms of online manipulation) are a critical concern for CSCW …
Social coding in GitHub: transparency and collaboration in an open software repository
Social applications on the web let users track and follow the activities of a large number of
others regardless of location or affiliation. There is a potential for this transparency to …
others regardless of location or affiliation. There is a potential for this transparency to …
A descriptive framework of workspace awareness for real-time groupware
Supporting awareness of others is an idea that holds promise forimproving the usability of
real-time distributed groupware. However, there is little principled information available …
real-time distributed groupware. However, there is little principled information available …
[BOOK][B] Making use: scenario-based design of human-computer interactions
JM Carroll - 2003 - books.google.com
John Carroll shows how a pervasive but underused element of design practice, the
scenario, can transform information systems design. Difficult to learn and awkward to use …
scenario, can transform information systems design. Difficult to learn and awkward to use …
Social media, knowledge sharing, and innovation: Toward a theory of communication visibility
PM Leonardi - Information systems research, 2014 - pubsonline.informs.org
This paper offers a theory of communication visibility based on a field study of the
implementation of a new enterprise social networking site in a large financial services …
implementation of a new enterprise social networking site in a large financial services …
[CITATION][C] Serious games: mechanisms and effects
U Ritterfeld - 2009 - books.google.com
Serious Games provides a thorough exploration of the claim that playing games can provide
learning that is deep, sustained and transferable to the real world." Serious games" is …
learning that is deep, sustained and transferable to the real world." Serious games" is …
Soylent: a word processor with a crowd inside
This paper introduces architectural and interaction patterns for integrating crowdsourced
human contributions directly into user interfaces. We focus on writing and editing, complex …
human contributions directly into user interfaces. We focus on writing and editing, complex …