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[LIBRO][B] Games, puzzles, and computation
RA Hearn, ED Demaine - 2009 - books.google.com
This book explores the underlying mathematical reasons for why games and puzzles are
challenging and so much fun. It shows how games and puzzles can serve as powerful …
challenging and so much fun. It shows how games and puzzles can serve as powerful …
Playing games with algorithms: Algorithmic combinatorial game theory
ED Demaine - … Symposium on Mathematical Foundations of Computer …, 2001 - Springer
Combinatorial games lead to several interesting, clean problems in algorithms and
complexity theory, many of which remain open. The purpose of this paper is to provide an …
complexity theory, many of which remain open. The purpose of this paper is to provide an …
Pushing blocks via checkable gadgets: PSPACE-completeness of Push-1F and Block/Box Dude
H Ani, L Chung, ED Demaine, J Diomidova… - arxiv preprint arxiv …, 2024 - arxiv.org
We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a
theoretical abstraction of many video games (introduced in 1999). The proof also extends to …
theoretical abstraction of many video games (introduced in 1999). The proof also extends to …
Reconfiguring massive particle swarms with limited, global control
We investigate algorithmic control of a large swarm of mobile particles (such as robots,
sensors, or building material) that move in a 2D workspace using a global input signal such …
sensors, or building material) that move in a 2D workspace using a global input signal such …
Tilt assembly: Algorithms for micro-factories that build objects with uniform external forces
We present algorithmic results for the parallel assembly of many micro-scale objects in two
and three dimensions from tiny particles, which has been proposed in the context of …
and three dimensions from tiny particles, which has been proposed in the context of …
Particle computation: complexity, algorithms, and logic
We investigate algorithmic control of a large swarm of mobile particles (such as robots,
sensors, or building material) that move in a 2D workspace using a global input signal (such …
sensors, or building material) that move in a 2D workspace using a global input signal (such …
Particle computation: Designing worlds to control robot swarms with only global signals
Micro-and nanorobots are often controlled by global input signals, such as an
electromagnetic or gravitational field. These fields move each robot maximally until it hits a …
electromagnetic or gravitational field. These fields move each robot maximally until it hits a …
Pushing blocks is hard
We prove NP-hardness of a wide class of pushing-block puzzles similar to the classic
Sokoban, generalizing several previous results [ED Demaine et al., in: Proc. 12th Canad …
Sokoban, generalizing several previous results [ED Demaine et al., in: Proc. 12th Canad …
Assembling molecules in ATOMIX is hard
M Holzer, S Schwoon - Theoretical computer science, 2004 - Elsevier
It is shown that assembling molecules in the ATOMIX game can be used to simulate finite
automata. In particular, an instance of ATOMIX is constructed that has a solution if and only if …
automata. In particular, an instance of ATOMIX is constructed that has a solution if and only if …
[PDF][PDF] Push-2-f is pspace-complete.
We prove PSPACE-completeness of a class of pushingblock puzzles similar to the classic
Sokoban, extending several previous results [1, 5, 12]. The puzzles consist of unit square …
Sokoban, extending several previous results [1, 5, 12]. The puzzles consist of unit square …