[LIBRO][B] Games, puzzles, and computation

RA Hearn, ED Demaine - 2009 - books.google.com
This book explores the underlying mathematical reasons for why games and puzzles are
challenging and so much fun. It shows how games and puzzles can serve as powerful …

Playing games with algorithms: Algorithmic combinatorial game theory

ED Demaine - … Symposium on Mathematical Foundations of Computer …, 2001 - Springer
Combinatorial games lead to several interesting, clean problems in algorithms and
complexity theory, many of which remain open. The purpose of this paper is to provide an …

Pushing blocks via checkable gadgets: PSPACE-completeness of Push-1F and Block/Box Dude

H Ani, L Chung, ED Demaine, J Diomidova… - arxiv preprint arxiv …, 2024 - arxiv.org
We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a
theoretical abstraction of many video games (introduced in 1999). The proof also extends to …

Reconfiguring massive particle swarms with limited, global control

A Becker, ED Demaine, SP Fekete, G Habibi… - Algorithms for Sensor …, 2014 - Springer
We investigate algorithmic control of a large swarm of mobile particles (such as robots,
sensors, or building material) that move in a 2D workspace using a global input signal such …

Tilt assembly: Algorithms for micro-factories that build objects with uniform external forces

AT Becker, SP Fekete, P Keldenich, D Krupke, C Rieck… - Algorithmica, 2020 - Springer
We present algorithmic results for the parallel assembly of many micro-scale objects in two
and three dimensions from tiny particles, which has been proposed in the context of …

Particle computation: complexity, algorithms, and logic

AT Becker, ED Demaine, SP Fekete, J Lonsford… - Natural Computing, 2019 - Springer
We investigate algorithmic control of a large swarm of mobile particles (such as robots,
sensors, or building material) that move in a 2D workspace using a global input signal (such …

Particle computation: Designing worlds to control robot swarms with only global signals

A Becker, ED Demaine, SP Fekete… - … on Robotics and …, 2014 - ieeexplore.ieee.org
Micro-and nanorobots are often controlled by global input signals, such as an
electromagnetic or gravitational field. These fields move each robot maximally until it hits a …

Pushing blocks is hard

ED Demaine, ML Demaine, M Hoffmann… - Computational …, 2003 - Elsevier
We prove NP-hardness of a wide class of pushing-block puzzles similar to the classic
Sokoban, generalizing several previous results [ED Demaine et al., in: Proc. 12th Canad …

Assembling molecules in ATOMIX is hard

M Holzer, S Schwoon - Theoretical computer science, 2004 - Elsevier
It is shown that assembling molecules in the ATOMIX game can be used to simulate finite
automata. In particular, an instance of ATOMIX is constructed that has a solution if and only if …

[PDF][PDF] Push-2-f is pspace-complete.

ED Demaine, RA Hearn, M Hoffmann - CCCG, 2002 - groups.csail.mit.edu
We prove PSPACE-completeness of a class of pushingblock puzzles similar to the classic
Sokoban, extending several previous results [1, 5, 12]. The puzzles consist of unit square …