End-user development for serious games

Z Menestrina, A De Angeli - New Perspectives in End-User Development, 2017‏ - Springer
Abstract End-User Development (EUD) is a topic that finds application in varied domains but
so far it has only been marginally considered in digital games research. However, there are …

[PDF][PDF] Composing Cognitive Agents from Behavioural Models in PRESTO.

P Busetta, M Dragoni - WOA, 2015‏ - ceur-ws.org
The PRESTO project applies agent technologies to serious gaming. PRESTO has
developed an AI infrastructure and an agent framework called DICE for the creation of …

Applying BDI to serious games: The PRESTO experience

P Busetta, P Calanca, M Robol - Technical Report-DISI, 2016‏ - iris.unitn.it
This article summarizes the main results of PRESTO, a 4-year industrial research project
ending in 2016. Its main objective was the development of an environment for the authoring …

Develo** an ontology for autonomous entities in a virtual reality: the PRESTO experience

P Busetta, M Fruet, P Consolati, M Dragoni… - … and Simulation for …, 2015‏ - Springer
The PRESTO project focuses on modeling the behaviour of humans and rational entities in
general (eg animals, vehicles with a human driver), specifically to represent decision making …

[PDF][PDF] Cognitive navigation in presto

P Calanca, P Busetta - Proceedings of the AI and Games Symposium …, 2015‏ - cs.kent.ac.uk
The PRESTO project has developed an AI infrastructure and an agent framework called
DICE for the creation of gameindependent, modular NPC behaviours based on a BDI (Belief …

[فهرست منابع][C] PRESTO Script: scripting for serious games

P Busetta, M Robol, P Calanca, P Giorgini - AI & Games Symposium at AISB, 2017

[فهرست منابع][C] Ontology engineering for robotics

F Schröder - 2017