Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies

G Lampropoulos, E Keramopoulos, K Diamantaras… - applied sciences, 2022 - mdpi.com
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …

Virtual reality and gamification in education: a systematic review

G Lampropoulos, Kinshuk - Educational technology research and …, 2024 - Springer
This study aims to analyze the use of virtual reality and gamification in education by
examining the existing literature. In addition to virtual reality, this study focuses on gamified …

Analyzing sequence data with Markov chain models in scientific experiments

E Paxinou, D Kalles, CT Panagiotakopoulos… - SN Computer …, 2021 - Springer
Virtual reality-based instruction is becoming an important resource to improve learning
outcomes and communicate hands-on skills in science laboratory courses. Our study …

Exploring the Next Phase of Situated and Interactive Docents for XR Exhibitions: From the Perspective of Knowledge Delivery

PT Hung, B Lee - International Journal of Human–Computer …, 2024 - Taylor & Francis
A well-designed docent significantly impacts visitors' comprehension of the knowledge
provided in museums. This study investigates the potential of eXtended Reality (XR) …

[HTML][HTML] Using Machine Learning to Calibrate Automated Performance Assessment in a Virtual Laboratory: Exploring the Trade-Off between Accuracy and …

V Zafeiropoulos, D Kalles - Applied Sciences, 2024 - mdpi.com
Hellenic Open University has been develo** Onlabs, a virtual biology laboratory
simulating its on-site laboratory, for its students to be trained before the on-site learning …

Learning from 360-degree videos on a VR headset compared to 2D videos on a monitor

L Kulke, L Pasqualette - Cogent Education, 2024 - Taylor & Francis
Online teaching has drastically increased over recent years. Although presentation of
teaching videos in 360-degree on Virtual Reality headsets was shown to be more immersive …

A Multi-user Cross-platform hands-on virtual lab within the Metaverse–the case of machining training

TJ Chuang, S Smith - Virtual Reality, 2024 - Springer
Distance learning has become a popular learning channel today. However, while various
distance learning tools are available, most of them only support a single platform, offer only …

Extended Reality (XR) in Mathematics Assessment: A Pedagogical Vision.

X Li - Research Matters, 2024 - ERIC
Extended reality (XR)--encompassing virtual reality (VR), augmented reality (AR), and mixed
reality (MR)--emerges as a potential transformative tool in educational realms. This article …

Design for extended reality (DfXR)–Exploring engineering and product design education in XR

A Berglund - DS 123: Proceedings of the International …, 2023 - designsociety.org
With the rapid improvements and efforts made to improve ways to utilize eXtended Reality
(XR) this paper looks at how sustainability considerations to XR are affecting the design …

Exploiting extended reality technologies for educational microscopy

HG Theodoropoulou, C Kiourt, AS Lalos… - … Conference on Virtual …, 2020 - Springer
Exploiting extended reality technologies in laboratory training enhances both teaching and
learning experiences. It complements the existing traditional learning/teaching methods …