[HTML][HTML] A systematic literature review of reinforcement learning-based knowledge graph research
Abstract Knowledge graphs (KGs) model entities or concepts and their relations in a
structural manner. The incompleteness has turned out to be the main challenge that hinders …
structural manner. The incompleteness has turned out to be the main challenge that hinders …
Large language models are neurosymbolic reasoners
A wide range of real-world applications is characterized by their symbolic nature,
necessitating a strong capability for symbolic reasoning. This paper investigates the …
necessitating a strong capability for symbolic reasoning. This paper investigates the …
Knowledge-enhanced agents for interactive text games
Communication via natural language is a key aspect of machine intelligence, and it requires
computational models to learn and reason about world concepts, with varying levels of …
computational models to learn and reason about world concepts, with varying levels of …
Self-imitation learning for action generation in text-based games
In this work, we study reinforcement learning (RL) in solving text-based games. We address
the challenge of combinatorial action space, by proposing a confidence-based self-imitation …
the challenge of combinatorial action space, by proposing a confidence-based self-imitation …
Fire burns, sword cuts: Commonsense inductive bias for exploration in text-based games
Text-based games (TGs) are exciting testbeds for develo** deep reinforcement learning
techniques due to their partially observed environments and large action spaces. In these …
techniques due to their partially observed environments and large action spaces. In these …
Textworldexpress: Simulating text games at one million steps per second
Text-based games offer a challenging test bed to evaluate virtual agents at language
understanding, multi-step problem-solving, and common-sense reasoning. However, speed …
understanding, multi-step problem-solving, and common-sense reasoning. However, speed …
A minimal approach for natural language action space in text-based games
Text-based games (TGs) are language-based interactive environments for reinforcement
learning. While language models (LMs) and knowledge graphs (KGs) are commonly used …
learning. While language models (LMs) and knowledge graphs (KGs) are commonly used …