[HTML][HTML] A systematic literature review of reinforcement learning-based knowledge graph research

Z Tang, T Li, D Wu, J Liu, Z Yang - Expert Systems with Applications, 2024 - Elsevier
Abstract Knowledge graphs (KGs) model entities or concepts and their relations in a
structural manner. The incompleteness has turned out to be the main challenge that hinders …

Large language models are neurosymbolic reasoners

M Fang, S Deng, Y Zhang, Z Shi, L Chen… - Proceedings of the …, 2024 - ojs.aaai.org
A wide range of real-world applications is characterized by their symbolic nature,
necessitating a strong capability for symbolic reasoning. This paper investigates the …

Knowledge-enhanced agents for interactive text games

P Chhikara, J Zhang, F Ilievski, J Francis… - Proceedings of the 12th …, 2023 - dl.acm.org
Communication via natural language is a key aspect of machine intelligence, and it requires
computational models to learn and reason about world concepts, with varying levels of …

Self-imitation learning for action generation in text-based games

Z Shi, Y Xu, M Fang, L Chen - … of the 17th Conference of the …, 2023 - aclanthology.org
In this work, we study reinforcement learning (RL) in solving text-based games. We address
the challenge of combinatorial action space, by proposing a confidence-based self-imitation …

Fire burns, sword cuts: Commonsense inductive bias for exploration in text-based games

D Ryu, E Shareghi, M Fang, Y Xu… - Proceedings of the 60th …, 2022 - aclanthology.org
Text-based games (TGs) are exciting testbeds for develo** deep reinforcement learning
techniques due to their partially observed environments and large action spaces. In these …

Textworldexpress: Simulating text games at one million steps per second

PA Jansen, MA Côté - arxiv preprint arxiv:2208.01174, 2022 - arxiv.org
Text-based games offer a challenging test bed to evaluate virtual agents at language
understanding, multi-step problem-solving, and common-sense reasoning. However, speed …

A minimal approach for natural language action space in text-based games

DK Ryu, M Fang, S Pan, G Haffari… - arxiv preprint arxiv …, 2023 - arxiv.org
Text-based games (TGs) are language-based interactive environments for reinforcement
learning. While language models (LMs) and knowledge graphs (KGs) are commonly used …