Sparsenerf: Distilling depth ranking for few-shot novel view synthesis

G Wang, Z Chen, CC Loy, Z Liu - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
Abstract Neural Radiance Field (NeRF) significantly degrades when only a limited number
of views are available. To complement the lack of 3D information, depth-based models, such …

Gauhuman: Articulated gaussian splatting from monocular human videos

S Hu, T Hu, Z Liu - … of the IEEE/CVF conference on …, 2024 - openaccess.thecvf.com
We present GauHuman a 3D human model with Gaussian Splatting for both fast training (1 2
minutes) and real-time rendering (up to 189 FPS) compared with existing NeRF-based …

Champ: Controllable and consistent human image animation with 3d parametric guidance

S Zhu, JL Chen, Z Dai, Z Dong, Y Xu, X Cao… - … on Computer Vision, 2024 - Springer
In this study, we introduce a methodology for human image animation by leveraging a 3D
human parametric model within a latent diffusion framework to enhance shape alignment …

Ash: Animatable gaussian splats for efficient and photoreal human rendering

H Pang, H Zhu, A Kortylewski… - Proceedings of the …, 2024 - openaccess.thecvf.com
Real-time rendering of photorealistic and controllable human avatars stands as a
cornerstone in Computer Vision and Graphics. While recent advances in neural implicit …

Gomavatar: Efficient animatable human modeling from monocular video using gaussians-on-mesh

J Wen, X Zhao, Z Ren, AG Schwing… - Proceedings of the …, 2024 - openaccess.thecvf.com
We introduce GoMAvatar a novel approach for real-time memory-efficient high-quality
animatable human modeling. GoMAvatar takes as input a single monocular video to create …

Tech: Text-guided reconstruction of lifelike clothed humans

Y Huang, H Yi, Y **u, T Liao, J Tang… - … Conference on 3D …, 2024 - ieeexplore.ieee.org
Despite recent research advancements in reconstructing clothed humans from a single
image, accurately restoring the “unseen regions” with high-level details remains an …

Sifu: Side-view conditioned implicit function for real-world usable clothed human reconstruction

Z Zhang, Z Yang, Y Yang - … of the IEEE/CVF Conference on …, 2024 - openaccess.thecvf.com
Creating high-quality 3D models of clothed humans from single images for real-world
applications is crucial. Despite recent advancements accurately reconstructing humans in …

Neural radiance field-based visual rendering: a comprehensive review

M Yao, Y Huo, Y Ran, Q Tian, R Wang… - arxiv preprint arxiv …, 2024 - arxiv.org
In recent years, Neural Radiance Fields (NeRF) has made remarkable progress in the field
of computer vision and graphics, providing strong technical support for solving key tasks …

Advances in 3d generation: A survey

X Li, Q Zhang, D Kang, W Cheng, Y Gao… - arxiv preprint arxiv …, 2024 - arxiv.org
Generating 3D models lies at the core of computer graphics and has been the focus of
decades of research. With the emergence of advanced neural representations and …

Zolly: Zoom focal length correctly for perspective-distorted human mesh reconstruction

W Wang, Y Ge, H Mei, Z Cai, Q Sun… - Proceedings of the …, 2023 - openaccess.thecvf.com
As it is hard to calibrate single-view RGB images in the wild, existing 3D human mesh
reconstruction (3DHMR) methods either use a constant large focal length or estimate one …