Develo** serious games for cultural heritage: a state-of-the-art review
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …
use of games to support cultural heritage purposes, such as historical teaching and learning …
The state of the art in interactive global illumination
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …
beauty. Since the very beginning of computer graphics, adequate modelling of these …
[LIBRO][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
A survey of general‐purpose computation on graphics hardware
The rapid increase in the performance of graphics hardware, coupled with recent
improvements in its programmability, have made graphics hardware a compelling platform …
improvements in its programmability, have made graphics hardware a compelling platform …
[LIBRO][B] Step** into virtual reality
Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …
Real-time kd-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-
time performance by exploiting the GPU's streaming architecture at all stages of kd-tree …
time performance by exploiting the GPU's streaming architecture at all stages of kd-tree …
Sort vs. hash revisited: Fast join implementation on modern multi-core CPUs
Join is an important database operation. As computer architectures evolve, the best join
algorithm may change hand. This paper re-examines two popular join algorithms--hash join …
algorithm may change hand. This paper re-examines two popular join algorithms--hash join …
GPUTeraSort: high performance graphics co-processor sorting for large database management
We present a novel external sorting algorithm using graphics processors (GPUs) on large
databases composed of billions of records and wide keys. Our algorithm uses the data …
databases composed of billions of records and wide keys. Our algorithm uses the data …
State-of-the-art in heterogeneous computing
Node level heterogeneous architectures have become attractive during the last decade for
several reasons: compared to traditional symmetric CPUs, they offer high peak performance …
several reasons: compared to traditional symmetric CPUs, they offer high peak performance …
Fast computation of database operations using graphics processors
We present new algorithms for performing fast computation of several common database
operations on commodity graphics processors. Specifically, we consider operations such as …
operations on commodity graphics processors. Specifically, we consider operations such as …