Graph games and reactive synthesis
Graph-based games are an important tool in computer science. They have applications in
synthesis, verification, refinement, and far beyond. We review graph-based games with …
synthesis, verification, refinement, and far beyond. We review graph-based games with …
Temporal specifications with accumulative values
Recently, there has been an effort to add quantitative objectives to formal verification and
synthesis. We introduce and investigate the extension of temporal logics with quantitative …
synthesis. We introduce and investigate the extension of temporal logics with quantitative …
[HTML][HTML] Meet your expectations with guarantees: Beyond worst-case synthesis in quantitative games
Classical analysis of two-player quantitative games involves an adversary (modeling the
environment of the system) which is purely antagonistic and asks for strict guarantees while …
environment of the system) which is purely antagonistic and asks for strict guarantees while …
Combining quantitative and qualitative reasoning in concurrent multi-player games
We propose a general framework for modelling and formal reasoning about multi-agent
systems and, in particular, multi-stage games where both quantitative and qualitative …
systems and, in particular, multi-stage games where both quantitative and qualitative …
Strategy synthesis for multi-dimensional quantitative objectives
Multi-dimensional mean-payoff and energy games provide the mathematical foundation for
the quantitative study of reactive systems, and play a central role in the emerging …
the quantitative study of reactive systems, and play a central role in the emerging …
Energy games in multiweighted automata
Energy games have recently attracted a lot of attention. These are games played on finite
weighted automata and concern the existence of infinite runs subject to boundary …
weighted automata and concern the existence of infinite runs subject to boundary …
Fixed-dimensional energy games are in pseudo-polynomial time
We generalise the hyperplane separation technique (Chatterjee and Velner, 2013) from
multi-dimensional mean-payoff to energy games, and achieve an algorithm for solving the …
multi-dimensional mean-payoff to energy games, and achieve an algorithm for solving the …
Synthesis for multi-objective stochastic games: An application to autonomous urban driving
We study strategy synthesis for stochastic two-player games with multiple objectives
expressed as a conjunction of LTL and expected total reward goals. For stop** games, the …
expressed as a conjunction of LTL and expected total reward goals. For stop** games, the …
The complexity of Nash equilibria in limit-average games
We study the computational complexity of Nash equilibria in concurrent games with limit-
average objectives. In particular, we prove that the existence of a Nash equilibrium in …
average objectives. In particular, we prove that the existence of a Nash equilibrium in …
Nonelementary complexities for branching VASS, MELL, and extensions
We study the complexity of reachability problems on branching extensions of vector addition
systems, which allows us to derive new non-elementary complexity bounds for fragments …
systems, which allows us to derive new non-elementary complexity bounds for fragments …