A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

N Tian, P Lopes, R Boulic - Virtual Reality, 2022 - Springer
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …

Cognitive load in immersive media settings: the role of spatial presence and cybersickness

P Breves, JP Stein - Virtual Reality, 2023 - Springer
Faced with the ongoing diversification and commercial success of highly immersive media
technologies (eg, VR headsets), both content producers and scientific scholars have …

Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific

S Palmisano, R Constable - Virtual Reality, 2022 - Springer
While head-mounted display (HMD) based gaming is often limited by cybersickness,
research suggests that repeated exposure to virtual reality (VR) can reduce the severity of …

Cybersickness and postural stability of first time VR users playing VR videogames

A da Silva Marinho, U Terton, CM Jones - Applied Ergonomics, 2022 - Elsevier
This study investigated symptoms of cybersickness and postural instability experienced by
new users of head-mounted display virtual reality (HMD-VR), playing VR videogames over …

[HTML][HTML] Framework for the use of extended reality modalities in aec education

BO Spitzer, JH Ma, E Erdogmus, B Kreimer, E Ryherd… - Buildings, 2022 - mdpi.com
The educational applications of extended reality (XR) modalities, including virtual reality
(VR), augmented reality (AR), and mixed reality (MR), have increased significantly over the …

[HTML][HTML] Immersive virtual reality use in medical intensive care: mixed methods feasibility study

BW Locke, T Tsai, CM Reategui-Rivera… - JMIR Serious …, 2024 - games.jmir.org
Background: Immersive virtual reality (VR) is a promising therapy to improve the experience
of patients with critical illness and may help avoid postdischarge functional impairments …

MAC: multimodal, attention-based cybersickness prediction modeling in virtual reality

D Jeong, S Paik, YT Noh, K Han - Virtual Reality, 2023 - Springer
Cybersickness is one of the greatest barriers to the adoption of virtual reality. A growing
body of research has focused on identifying the characteristics of cybersickness and finding …

Comparing cybersickness in virtual reality and mixed reality head-mounted displays

R Kirollos, W Merchant - Frontiers in Virtual Reality, 2023 - frontiersin.org
Introduction: Defence Research and Development Canada is develo** guidance on the
use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian …

I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS

KMT Pöhlmann, HA Maior, J Föcker, L O'Hare… - Proceedings of the …, 2023 - dl.acm.org
Virtual Reality (VR) applications commonly use the illusion of self-motion (vection) to
simulate experiences such as running, driving, or flying. However, this can lead to …