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A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …
leading to different levels of discomfort and potentially breaking the immersive experience …
Cognitive load in immersive media settings: the role of spatial presence and cybersickness
Faced with the ongoing diversification and commercial success of highly immersive media
technologies (eg, VR headsets), both content producers and scientific scholars have …
technologies (eg, VR headsets), both content producers and scientific scholars have …
Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific
S Palmisano, R Constable - Virtual Reality, 2022 - Springer
While head-mounted display (HMD) based gaming is often limited by cybersickness,
research suggests that repeated exposure to virtual reality (VR) can reduce the severity of …
research suggests that repeated exposure to virtual reality (VR) can reduce the severity of …
Cybersickness and postural stability of first time VR users playing VR videogames
This study investigated symptoms of cybersickness and postural instability experienced by
new users of head-mounted display virtual reality (HMD-VR), playing VR videogames over …
new users of head-mounted display virtual reality (HMD-VR), playing VR videogames over …
[HTML][HTML] Framework for the use of extended reality modalities in aec education
The educational applications of extended reality (XR) modalities, including virtual reality
(VR), augmented reality (AR), and mixed reality (MR), have increased significantly over the …
(VR), augmented reality (AR), and mixed reality (MR), have increased significantly over the …
[HTML][HTML] Immersive virtual reality use in medical intensive care: mixed methods feasibility study
Background: Immersive virtual reality (VR) is a promising therapy to improve the experience
of patients with critical illness and may help avoid postdischarge functional impairments …
of patients with critical illness and may help avoid postdischarge functional impairments …
MAC: multimodal, attention-based cybersickness prediction modeling in virtual reality
Cybersickness is one of the greatest barriers to the adoption of virtual reality. A growing
body of research has focused on identifying the characteristics of cybersickness and finding …
body of research has focused on identifying the characteristics of cybersickness and finding …
Comparing cybersickness in virtual reality and mixed reality head-mounted displays
R Kirollos, W Merchant - Frontiers in Virtual Reality, 2023 - frontiersin.org
Introduction: Defence Research and Development Canada is develo** guidance on the
use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian …
use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian …
I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS
Virtual Reality (VR) applications commonly use the illusion of self-motion (vection) to
simulate experiences such as running, driving, or flying. However, this can lead to …
simulate experiences such as running, driving, or flying. However, this can lead to …