Social functions of machine emotional expressions

CM de Melo, J Gratch, S Marsella… - Proceedings of the …, 2023 - ieeexplore.ieee.org
Virtual humans and social robots frequently generate behaviors that human observers
naturally see as expressing emotion. In this review article, we highlight that these …

State of the art in hand and finger modeling and animation

N Wheatland, Y Wang, H Song, M Neff… - Computer Graphics …, 2015 - Wiley Online Library
The human hand is a complex biological system able to perform numerous tasks with
impressive accuracy and dexterity. Gestures furthermore play an important role in our daily …

Gesture modeling and animation based on a probabilistic re-creation of speaker style

M Neff, M Kipp, I Albrecht, HP Seidel - ACM Transactions On Graphics …, 2008 - dl.acm.org
Animated characters that move and gesticulate appropriately with spoken text are useful in a
wide range of applications. Unfortunately, this class of movement is very difficult to generate …

Real-time motion retargeting to highly varied user-created morphologies

C Hecker, B Raabe, RW Enslow, J DeWeese… - ACM Transactions on …, 2008 - dl.acm.org
Character animation in video games---whether manually keyframed or motion captured---
has traditionally relied on codifying skeletons early in a game's development, and creating …

Evaluating the effect of gesture and language on personality perception in conversational agents

M Neff, Y Wang, R Abbott, M Walker - … , PA, USA, September 20-22, 2010 …, 2010 - Springer
A significant goal in multi-modal virtual agent research is to determine how to vary
expressive qualities of a character so that it is perceived in a desired way. The “Big Five” …

Perform: Perceptual approach for adding ocean personality to human motion using laban movement analysis

F Durupinar, M Kapadia, S Deutsch, M Neff… - ACM Transactions on …, 2016 - dl.acm.org
A major goal of research on virtual humans is the animation of expressive characters that
display distinct psychological attributes. Body motion is an effective way of portraying …

Don't scratch! Self-adaptors reflect emotional stability

M Neff, N Toothman, R Bowmani, JE Fox Tree… - Intelligent Virtual Agents …, 2011 - Springer
A key goal in agent research is to be able to generate multimodal characters that can reflect
a particular personality. The Big Five model of personality provides a framework for codifying …

Towards natural gesture synthesis: Evaluating gesture units in a data-driven approach to gesture synthesis

M Kipp, M Neff, KH Kipp, I Albrecht - … 2007 Paris, France, September 17-19 …, 2007 - Springer
Virtual humans still lack naturalness in their nonverbal behaviour. We present a data-driven
solution that moves towards a more natural synthesis of hand and arm gestures by …

Real time animation of virtual humans: a trade‐off between naturalness and control

H Van Welbergen, BJH Van Basten… - Computer Graphics …, 2010 - Wiley Online Library
Virtual humans are employed in many interactive applications using 3D virtual
environments, including (serious) games. The motion of such virtual humans should look …

Character animation and the embodied mind—brain

P Power - Animation, 2008 - journals.sagepub.com
This interdisciplinary investigation of aspects of 3D character animation synthesizes relevant
research findings from diverse perspectives, including neuroscience, narratology, robotics …