Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …
The human hippocampus and spatial and episodic memory
N Burgess, EA Maguire, J O'Keefe - Neuron, 2002 - cell.com
Finding one's way around an environment and remembering the events that occur within it
are crucial cognitive abilities that have been linked to the hippocampus and medial temporal …
are crucial cognitive abilities that have been linked to the hippocampus and medial temporal …
[BOG][B] The VR book: Human-centered design for virtual reality
J Jerald - 2015 - books.google.com
This is a strong foundation of human-centric virtual reality design for anyone and everyone
involved in creating VR experiences. Without a clear understanding of the human side of …
involved in creating VR experiences. Without a clear understanding of the human side of …
Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality
S Martirosov, M Bureš, T Zítka - Virtual Reality, 2022 - Springer
It is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR
is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual …
is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual …
Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies
C Kwon - Virtual Reality, 2019 - Springer
This paper examines the possibility of experiential learning in a virtual space using head-
mounted-display-based immersive virtual reality (VR) technologies. Experiential learning …
mounted-display-based immersive virtual reality (VR) technologies. Experiential learning …
[BOG][B] 3D user interfaces: theory and practice
The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application
3D interaction is suddenly everywhere. But simply using 3D input or displays isn't enough …
3D interaction is suddenly everywhere. But simply using 3D input or displays isn't enough …
Immersive virtual environment technology as a methodological tool for social psychology
Historically, at least 3 methodological problems have dogged experimental social
psychology: the experimental control-mundane realism trade-off, lack of replication, and …
psychology: the experimental control-mundane realism trade-off, lack of replication, and …
Virtual locomotion: a survey
M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
Spatial abilities at different scales: Individual differences in aptitude-test performance and spatial-layout learning
Most psychometric tests of spatial ability are paper-and-pencil tasks at the “figural” scale of
space, in that they involve inspecting, imagining or mentally transforming small shapes or …
space, in that they involve inspecting, imagining or mentally transforming small shapes or …
Immersive virtual environment technology as a basic research tool in psychology
Immersive virtual environment (IVE) technology has great promise as a tool for basic
experimental research in psychology. IVE technology gives participants the experience of …
experimental research in psychology. IVE technology gives participants the experience of …