Initiatives and challenges in using gamification in transportation: a systematic map**
Gamification is a new theme that has been applied in different fields and has contributed to
different types of behavioural change. This paper aims to describe how gamification is …
different types of behavioural change. This paper aims to describe how gamification is …
Crowd intelligence in requirements engineering: Current status and future directions
Software systems are the joint creative products of multiple stakeholders, including both
designers and users, based on their perception, knowledge and personal preferences of the …
designers and users, based on their perception, knowledge and personal preferences of the …
Mobile banking usage and gamification: the moderating effect of generational cohorts
Purpose The extended unified theory of acceptance and use of technology (UTAUT2) model
has been adapted and applied by scholars to gain insight into mobile banking (m-banking) …
has been adapted and applied by scholars to gain insight into mobile banking (m-banking) …
A model-based approach to gamify the learning of modeling
Conceptual modeling is an essential activity in the development of any information system.
But at the same time, it is a difficult one which may discourage some professionals that may …
But at the same time, it is a difficult one which may discourage some professionals that may …
A systematic literature review of istar extensions
Abstract iStar is a general-purpose goal-based modelling language used to model
requirements at early and late phases of software development. It has been used in …
requirements at early and late phases of software development. It has been used in …
Modelling human-centric aspects of end-users with iStar
H Singh, H Khalajzadeh, S Paktinat… - Journal of Computer …, 2022 - Elsevier
Purpose: Human-centric characteristics of the end-users of software systems, such as
gender, age, emotions, personality, language, culture, and physical and mental …
gender, age, emotions, personality, language, culture, and physical and mental …
Privacy, security, legal and technology acceptance elicited and consolidated requirements for a GDPR compliance platform
Purpose General data protection regulation (GDPR) entered into force in May 2018 for
enhancing personal data protection. Even though GDPR leads toward many advantages for …
enhancing personal data protection. Even though GDPR leads toward many advantages for …
Knowledge management and gamification in Pharma: an approach in pandemic times to develop product quality reviews
The Pharma sector is a much‑regulated market, and this means that this industry must test
their products tocomply with existing standards to assure the required level of quality and …
their products tocomply with existing standards to assure the required level of quality and …
Design thinking and acceptance requirements for designing gamified software
Gamification is increasingly applied to engage people in performing tool-supported
collaborative tasks. From previous experiences we learned that available gamification …
collaborative tasks. From previous experiences we learned that available gamification …
Gamification design frameworks: a systematic map** study
O Azouz, Y Lefdaoui - 2018 6th international conference on …, 2018 - ieeexplore.ieee.org
The purpose of this article is to present a systematic map** study conducted to discover
the current state of the art of the Gamification Design Framework. This study explores more …
the current state of the art of the Gamification Design Framework. This study explores more …