Combined volume and surface rendering with global illumination caching
We present a combined volume and surface rendering technique with global illumination
caching. Our approach uses volumetric path tracing to compute the global illumination …
caching. Our approach uses volumetric path tracing to compute the global illumination …
[PDF][PDF] Ray/Ribbon Intersections.
A Reshetov - Proc. ACM Comput. Graph. Interact. Tech., 2022 - researchgate.net
Figure 1. Top:(a) a single ribbon de ned by 64 points on Sei ert's spiral [Erdos 2000];(b) Tea
Cozy model by Cem Yuksel [Wu et al. 2021];(c) a closed ribbon with 12 segments. Bottom …
Cozy model by Cem Yuksel [Wu et al. 2021];(c) a closed ribbon with 12 segments. Bottom …
Quadratic approximation of cubic curves
We present a simple degree reduction technique for piecewise cubic polynomial splines,
converting them into piecewise quadratic splines that maintain the parameterization and C1 …
converting them into piecewise quadratic splines that maintain the parameterization and C1 …
[PDF][PDF] Real-Time Hybrid Hair Rendering.
ESV Jansson, MG Chajdas, J Lacroix, I Ragnemalm - EGSR (DL/I), 2019 - diglib.eg.org
Rendering hair is a challenging problem for real-time applications. Besides complex
shading, the sheer amount of it poses a lot of problems, as a human scalp can have over …
shading, the sheer amount of it poses a lot of problems, as a human scalp can have over …
Digitizing translucent object appearance by validating computed optical properties
The optical properties available for an object are most often fragmented and insufficient for
photorealistic rendering of the object. We propose a procedure for digitizing a translucent …
photorealistic rendering of the object. We propose a procedure for digitizing a translucent …
Phantom ray-hair intersector
A Reshetov, D Luebke - Proceedings of the ACM on Computer Graphics …, 2018 - dl.acm.org
We present a new approach to ray tracing swept volumes along trajectories defined by cubic
Bézier curves. It performs at two-thirds of the speed of ray-triangle intersection, allowing …
Bézier curves. It performs at two-thirds of the speed of ray-triangle intersection, allowing …
Exploiting Budan-Fourier and Vincent's theorems for ray tracing 3D Bézier curves
A Reshetov - Proceedings of High Performance Graphics, 2017 - dl.acm.org
We present a new approach to finding ray-cubic Bézier curve intersections by leveraging
recent achievements in polynomial studies. Compared with the state-of-the-art adaptive …
recent achievements in polynomial studies. Compared with the state-of-the-art adaptive …
Fur simulation: creating and animating a character with fur in Blender
A Hautakangas - 2024 - theseus.fi
Hair and fur simulation has been a rapidly evolving technology in 3D computer animation in
the past few decades. As 3D animation has become accessible with more powerful …
the past few decades. As 3D animation has become accessible with more powerful …
A Study on the Perceived Realism Of Strand-based Hair Simulated By Style: Evaluating Real-time Hair-simulation in Unreal Engine 4
J Larsson-Ståhl - 2020 - diva-portal.org
Background. In order to increase the visual fidelity of characters in video games, strand-
based hair rendering within Unreal Engine 4 is explored in this thesis. Because of the …
based hair rendering within Unreal Engine 4 is explored in this thesis. Because of the …
Projection based hair rendering
M Merchante - US Patent 11,983,810, 2024 - Google Patents
A method is performed at an electronic device with one or more processors and a non-
transitory memory. The method includes obtaining hair curve data that represents a plurality …
transitory memory. The method includes obtaining hair curve data that represents a plurality …