VoRtex Metaverse platform for gamified collaborative learning

A Jovanović, A Milosavljević - Electronics, 2022 - mdpi.com
Metaverse platforms are becoming an increasingly popular form of collaboration within
virtual worlds. Such platforms provide users with the ability to build virtual worlds that can …

Software architectures supporting human-computer interaction analysis: A literature review

J Cruz-Benito, R Therón, FJ García-Peñalvo - … , LCT 2016, Held as Part of …, 2016 - Springer
This paper presents a Literature Review on software architectures that support Human-
Computer Interaction analysis processes. Despite of software architectures and Human …

Effect of digital serious games related to patient care in pharmacy education: a systematic review

ROS Silva, AM Pereira, DCSA Araújo… - Simulation & …, 2021 - journals.sagepub.com
Background. In recent years, the use of digital serious games in the education of healthcare
students and professionals has been frequent. However, there are no high-level evidence …

Future of public sector enterprises in the metaverse

R Anane-Simon, SO Atiku - … in AI, Creativity, Innovation, and Green …, 2023 - igi-global.com
This chapter explores the future of public sector enterprises in the contemporary metaverse
technological sphere. A literature review approach was adopted to explore customer …

Higher education disruption through IoT and Big Data: A conceptual approach

F Moreira, MJ Ferreira, A Cardoso - … Conference, LCT 2017, Held as Part …, 2017 - Springer
The emergence of new technologies such as IoT and Big Data, the change in the behavior
of society in general and the younger generation in particular, require higher education …

Modular web-based interactive hybrid laboratory framework for research and education

Z Lei, H Zhou, W Hu, Q Deng, D Zhou, ZW Liu… - IEEE Access, 2018 - ieeexplore.ieee.org
Online laboratories are offering new experimental potential for research and education
purposes. This paper investigates the design and implementation of a web-based hybrid …

Scaffolding the OEEU's Data-Driven Ecosystem to Analyze the Employability of Spanish Graduates

A Vázquez-Ingelmo, J Cruz-Benito… - Global Implications of …, 2018 - igi-global.com
This chapter outlines the technological evolution experimented by the Observatory for
University Employability and Employment's information system to become a data-driven …

Retrieving objective indicators from student logs in virtual worlds

A Balderas, A Berns, M Palomo-Duarte… - Journal of Information …, 2017 - igi-global.com
Abstract Virtual Worlds (VWs) have been widely used to support learning processes. One
main advantage is providing valuable data on student behaviour and interaction …

Enhancing Engineering Education via WebVR-Based Online Laboratories

G Zhang, Z Lei, W Hu, H Zhou - JoVE (Journal of Visualized Experiments), 2024 - jove.com
Online laboratories play an important role in engineering education. This work discusses a
WebVR-based virtual laboratory system. The user enters the simulated laboratory …

On data-driven systems analyzing, supporting and enhancing users' interaction and experience

J Cruz-Benito - 2018 - gredos.usal.es
[EN] The research areas of Human-Computer Interaction and Software Architectures have
been traditionally treated separately, but in the literature, many authors made efforts to …