Reinforcement learning for personalization: A systematic literature review

F Den Hengst, EM Grua, A el Hassouni… - Data …, 2020 - content.iospress.com
The major application areas of reinforcement learning (RL) have traditionally been game
playing and continuous control. In recent years, however, RL has been increasingly applied …

Leakage aware dynamic voltage scaling for real-time embedded systems

R Jejurikar, C Pereira, R Gupta - Proceedings of the 41st annual Design …, 2004 - dl.acm.org
A five-fold increase in leakage current is predicted with each technology generation. While
Dynamic Voltage Scaling (DVS) is known to reduce dynamic power consumption, it also …

Towards automatic personalized content generation for platform games

N Shaker, G Yannakakis, J Togelius - Proceedings of the AAAI …, 2010 - ojs.aaai.org
In this paper, we show that personalized levels can be auto-matically generated for platform
games. We build on previ-ous work, where models were derived that predicted player …

Applying reinforcement learning to small scale combat in the real-time strategy game StarCraft: Broodwar

S Wender, I Watson - 2012 IEEE conference on computational …, 2012 - ieeexplore.ieee.org
This paper presents an evaluation of the suitability of reinforcement learning (RL) algorithms
to perform the task of micro-managing combat units in the commercial real-time strategy …

Assessing game balance with AlphaZero: Exploring alternative rule sets in chess

N Tomašev, U Paquet, D Hassabis… - arxiv preprint arxiv …, 2020 - arxiv.org
It is non-trivial to design engaging and balanced sets of game rules. Modern chess has
evolved over centuries, but without a similar recourse to history, the consequences of rule …

Dynamic game difficulty scaling using adaptive behavior-based AI

CH Tan, KC Tan, A Tay - IEEE Transactions on Computational …, 2011 - ieeexplore.ieee.org
Games are played by a wide variety of audiences. Different individuals will play with different
gaming styles and employ different strategic approaches. This often involves interacting with …

An analysis of a digital variant of the Trail Making Test using machine learning techniques

J Dahmen, D Cook, R Fellows… - … and Health Care, 2017 - content.iospress.com
BACKGROUND: The goal of this work is to develop a digital version of a standard cognitive
assessment, the Trail Making Test (TMT), and assess its utility. OBJECTIVE: This paper …

Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare

MMM van Dooren, P Siriaraya, V Visch… - Entertainment …, 2019 - Elsevier
We designed and implemented a gamified eHealth application for youth mental healthcare,
to study how game design techniques could be applied within this context. This resulted in …

Inspector: Pixel-based automated game testing via exploration, detection, and investigation

G Liu, M Cai, L Zhao, T Qin, A Brown… - … IEEE Conference on …, 2022 - ieeexplore.ieee.org
Deep reinforcement learning (DRL) has attracted much attention in automated game testing.
Early attempts rely on game internal information for game space exploration, thus requiring …

A study on the use of eye tracking to adapt gameplay and procedural content generation in first-person shooter games

J Antunes, P Santana - Multimodal Technologies and Interaction, 2018 - mdpi.com
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a
mechanism to:(1) control the attention of the player's avatar according to the attention …