[PDF][PDF] Intersection-free rigid body dynamics
Simulations of rigid objects with contact resolution and friction are ubiquitous in computer
graphics and robotics. Rigid body models do not deform. Equipped with just rotational and …
graphics and robotics. Rigid body models do not deform. Equipped with just rotational and …
GIPC: Fast and stable Gauss-Newton optimization of IPC barrier energy
Barrier functions are crucial for maintaining an intersection-and inversion-free simulation
trajectory but existing methods, which directly use distance can restrict implementation …
trajectory but existing methods, which directly use distance can restrict implementation …
Implicit swept volume sdf: Enabling continuous collision-free trajectory generation for arbitrary shapes
In the field of trajectory generation for objects, ensuring continuous collision-free motion
remains a huge challenge, especially for non-convex geometries and complex …
remains a huge challenge, especially for non-convex geometries and complex …
Sum-of-squares collision detection for curved shapes and paths
Sum-of-Squares Programming (SOSP) has recently been introduced to graphics as a unified
way to address a large set of difficult problems involving higher order primitives …
way to address a large set of difficult problems involving higher order primitives …
Senc: Handling self-collision in neural cloth simulation
We present SENC, a novel self-supervised neural cloth simulator that addresses the
challenge of cloth self-collision. This problem has remained unresolved due to the gap in …
challenge of cloth self-collision. This problem has remained unresolved due to the gap in …
A generalized continuous collision detection framework of polynomial trajectory for mobile robots in cluttered environments
In this letter, we introduce a generalized continuous collision detection (CCD) framework for
the mobile robot along the polynomial trajectory in cluttered environments including various …
the mobile robot along the polynomial trajectory in cluttered environments including various …
[PDF][PDF] Declarative Specification for Unstructured Mesh Editing Algorithms.
Unstructured triangular and tetrahedral meshes are widely used in graphics, engineering,
and scientific computing due to their flexibility to represent objects with complex boundaries …
and scientific computing due to their flexibility to represent objects with complex boundaries …
Jade: A differentiable physics engine for articulated rigid bodies with intersection-free frictional contact
We present Jade, a differentiable physics engine for articulated rigid bodies. Jade models
contacts as the Linear Complementarity Problem (LCP). Compared to existing differentiable …
contacts as the Linear Complementarity Problem (LCP). Compared to existing differentiable …