MEEGA+: Um Modelo para a Avaliação de Jogos Educacionais para o ensino de Computação

G Petri, CG Von Wangenheim… - Revista Brasileira de …, 2019 - milanesa.ime.usp.br
Jogos educacionais estão sendo usados como uma estratégia instrucional inovadora para
o ensino e aprendizagem em diversas áreas de conhecimento. No entanto, é essencial …

A large-scale evaluation of a model for the evaluation of games for teaching software engineering

G Petri, CG von Wangenheim… - 2017 IEEE/ACM 39th …, 2017 - ieeexplore.ieee.org
In order to adopt games for Software Engineering (SE) education effectively it is essential to
obtain sound evidence on their quality. A prominent evaluation model is MEEGA (Model for …

Evolução de um Modelo de Avaliação de Jogos para o Ensino de Computação

G Petri, CG von Wangenheim… - … sobre Educação em …, 2017 - sol.sbc.org.br
Jogos educacionais são considerados uma estratégia instrucional eficiente para o ensino
de computação. No entanto, é essencial sistematicamente avaliar esses jogos a fim de …

Quality of games for teaching software engineering: an analysis of empirical evidences of digital and non-digital games

G Petri, CG von Wangenheim… - 2017 IEEE/ACM 39th …, 2017 - ieeexplore.ieee.org
Educational games have been used as an innovative instructional strategy in order to
achieve learning more effectively in Software Engineering (SE) education. However, it is …

Digital games for computing education: What are the benefits?

G Petri, CG von Wangenheim, AF Borgatto… - … of Research on …, 2019 - igi-global.com
Digital games are considered an effective and efficient instructional strategy for computing
education. However, there are few empirical studies providing sound evidence on the …

[PDF][PDF] Politics in Video Games: A Socio-Cognitive Analysis of Call of Duty: Modern Warfare 2 and Battlefield 3

M Mohammed, K Al-Ghezzey - Kufa Journal of Arts, 2024 - iasj.net
This study explores the portrayal of political ideologies in popular video games, which are
Call of Duty: Modern Warfare 2 and Battlefield 3. The aim of this study is to show how these …

Usability and player experience of input device for mobile gaming

C Kimberly, TY Lim, CW Khong… - International Journal of …, 2016 - igi-global.com
Input devices for mobile gaming consist of hard keypad (HK) and soft keypad (SK). Different
interaction for both input devices have an impact on usability and player experience …