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Monte Carlo tree search: A review of recent modifications and applications
Abstract Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-
playing bots or solving sequential decision problems. The method relies on intelligent tree …
playing bots or solving sequential decision problems. The method relies on intelligent tree …
From chess and atari to starcraft and beyond: How game ai is driving the world of ai
This paper reviews the field of Game AI, which not only deals with creating agents that can
play a certain game, but also with areas as diverse as creating game content automatically …
play a certain game, but also with areas as diverse as creating game content automatically …
[КНИГА][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
[PDF][PDF] Searching by learning: Exploring artificial general intelligence on small board games
H Wang - Intelligence, 2018 - scholarlypublications …
1.1 Background Modern Artificial Intelligence (AI) research began in the mid-1950s [1].
Mainstream AI scientists focused on the narrow AI research which usually aims to solve a …
Mainstream AI scientists focused on the narrow AI research which usually aims to solve a …
Tile pattern KL-divergence for analysing and evolving game levels
This paper provides a detailed investigation of using the Kullback-Leibler (KL) Divergence
as a way to compare and analyse game-levels, and hence to use the measure as the …
as a way to compare and analyse game-levels, and hence to use the measure as the …
Open loop search for general video game playing
D Perez Liebana, J Dieskau, M Hunermund… - Proceedings of the …, 2015 - dl.acm.org
General Video Game Playing is a sub-field of Game Artificial Intelligence, where the goal is
to find algorithms capable of playing many different real-time games, some of them unknown …
to find algorithms capable of playing many different real-time games, some of them unknown …
Enhanced rolling horizon evolution algorithm with opponent model learning: Results for the fighting game AI competition
The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for two-
player video game artificial intelligence. The challenge arises from the large action space …
player video game artificial intelligence. The challenge arises from the large action space …
[HTML][HTML] A survey of planning and learning in games
In general, games pose interesting and complex problems for the implementation of
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …
Finding game levels with the right difficulty in a few trials through intelligent trial-and-error
Methods for dynamic difficulty adjustment allow games to be tailored to particular players to
maximize their engagement. However, current methods often only modify a limited set of …
maximize their engagement. However, current methods often only modify a limited set of …
Rolling horizon evolution enhancements in general video game playing
Game AI literature has looked at applying various enhancements to Rolling Horizon
Evolutionary methods or creating hybrids with popular tree search methods for an improved …
Evolutionary methods or creating hybrids with popular tree search methods for an improved …