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A systematic review of social presence: Definition, antecedents, and implications
Social presence, or the feeling of being there with a “real” person, is a crucial component of
interactions that take place in virtual reality. This paper reviews the concept, antecedents …
interactions that take place in virtual reality. This paper reviews the concept, antecedents …
AR/MR remote collaboration on physical tasks: a review
P Wang, X Bai, M Billinghurst, S Zhang, X Zhang… - Robotics and Computer …, 2021 - Elsevier
This paper provides a review of research into using Augmented Reality (AR) and Mixed
Reality (MR) for remote collaboration on physical tasks. AR/MR-based remote collaboration …
Reality (MR) for remote collaboration on physical tasks. AR/MR-based remote collaboration …
Holoportation: Virtual 3d teleportation in real-time
We present an end-to-end system for augmented and virtual reality telepresence, called
Holoportation. Our system demonstrates high-quality, real-time 3D reconstructions of an …
Holoportation. Our system demonstrates high-quality, real-time 3D reconstructions of an …
Three-dimensional holographic communication system for the metaverse
We demonstrate a real-time three-dimensional communication system integrating the
capture, hologram generation, transmission and display. The point cloud of a 3D scene is …
capture, hologram generation, transmission and display. The point cloud of a 3D scene is …
[PDF][PDF] Holographic-type communication: A new challenge for the next decade
Holographic‑Type Communication (HTC) is an important technology that will be supported
by 6G and beyond wireless systems. It provides truly immersive experiences for a large …
by 6G and beyond wireless systems. It provides truly immersive experiences for a large …
Immersive group-to-group telepresence
S Beck, A Kunert, A Kulik… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
We present a novel immersive telepresence system that allows distributed groups of users to
meet in a shared virtual 3D world. Our approach is based on two coupled projection-based …
meet in a shared virtual 3D world. Our approach is based on two coupled projection-based …
[HTML][HTML] The assessment of presence and performance in an AR environment for motor imitation learning: A case-study on violinists
The acquisition of advanced gestures is a challenge in various domains of proficient
sensorimotor performance. For example, orchestral violinists must move in sync with the …
sensorimotor performance. For example, orchestral violinists must move in sync with the …
The effect of view independence in a collaborative AR system
M Tait, M Billinghurst - Computer Supported Cooperative Work (CSCW), 2015 - Springer
In this paper we describe a system for remote collaboration using Augmented Reality (AR)
that supports view independence. The system was designed to allow a remote user to assist …
that supports view independence. The system was designed to allow a remote user to assist …
Optimization and manipulation of contextual mutual spaces for multi-user virtual and augmented reality interaction
Spatial computing experiences are physically constrained by the geometry and semantics of
the local user environment. This limitation is elevated in remote multi-user interaction …
the local user environment. This limitation is elevated in remote multi-user interaction …
Who2chat: a social networking system for academic researchers in virtual social hours enabling coordinating, overcoming barriers and social signaling
Virtual academic networking is socio-technically challenging, however, fruitful for
researchers' success. We introduce a system called Who2chat to tackle the challenge and …
researchers' success. We introduce a system called Who2chat to tackle the challenge and …