A systematic review of social presence: Definition, antecedents, and implications

CS Oh, JN Bailenson, GF Welch - Frontiers in Robotics and AI, 2018 - frontiersin.org
Social presence, or the feeling of being there with a “real” person, is a crucial component of
interactions that take place in virtual reality. This paper reviews the concept, antecedents …

AR/MR remote collaboration on physical tasks: a review

P Wang, X Bai, M Billinghurst, S Zhang, X Zhang… - Robotics and Computer …, 2021 - Elsevier
This paper provides a review of research into using Augmented Reality (AR) and Mixed
Reality (MR) for remote collaboration on physical tasks. AR/MR-based remote collaboration …

Holoportation: Virtual 3d teleportation in real-time

S Orts-Escolano, C Rhemann, S Fanello… - Proceedings of the 29th …, 2016 - dl.acm.org
We present an end-to-end system for augmented and virtual reality telepresence, called
Holoportation. Our system demonstrates high-quality, real-time 3D reconstructions of an …

Three-dimensional holographic communication system for the metaverse

L He, K Liu, Z He, L Cao - Optics Communications, 2023 - Elsevier
We demonstrate a real-time three-dimensional communication system integrating the
capture, hologram generation, transmission and display. The point cloud of a 3D scene is …

[PDF][PDF] Holographic-type communication: A new challenge for the next decade

IF Akyildiz, H Guo - ITU Journal on Future and Evolving …, 2022 - researchgate.net
Holographic‑Type Communication (HTC) is an important technology that will be supported
by 6G and beyond wireless systems. It provides truly immersive experiences for a large …

Immersive group-to-group telepresence

S Beck, A Kunert, A Kulik… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
We present a novel immersive telepresence system that allows distributed groups of users to
meet in a shared virtual 3D world. Our approach is based on two coupled projection-based …

[HTML][HTML] The assessment of presence and performance in an AR environment for motor imitation learning: A case-study on violinists

A Campo, A Michałko, B Van Kerrebroeck… - Computers in Human …, 2023 - Elsevier
The acquisition of advanced gestures is a challenge in various domains of proficient
sensorimotor performance. For example, orchestral violinists must move in sync with the …

The effect of view independence in a collaborative AR system

M Tait, M Billinghurst - Computer Supported Cooperative Work (CSCW), 2015 - Springer
In this paper we describe a system for remote collaboration using Augmented Reality (AR)
that supports view independence. The system was designed to allow a remote user to assist …

Optimization and manipulation of contextual mutual spaces for multi-user virtual and augmented reality interaction

M Keshavarzi, AY Yang, W Ko… - 2020 IEEE conference on …, 2020 - ieeexplore.ieee.org
Spatial computing experiences are physically constrained by the geometry and semantics of
the local user environment. This limitation is elevated in remote multi-user interaction …

Who2chat: a social networking system for academic researchers in virtual social hours enabling coordinating, overcoming barriers and social signaling

S Park, J Song, DR Karger, TW Malone - Proceedings of the ACM on …, 2024 - dl.acm.org
Virtual academic networking is socio-technically challenging, however, fruitful for
researchers' success. We introduce a system called Who2chat to tackle the challenge and …