Literature review of locomotion techniques in virtual reality.

H Cherni, N Métayer… - International Journal of …, 2020 - search.ebscohost.com
This study represents a systematic literature review in which we explored the locomotion
techniques in virtual reality between 2012 and 2019. We analysed and compared 22 …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

Survey of immersive analytics

A Fonnet, Y Prie - IEEE transactions on visualization and …, 2019 - ieeexplore.ieee.org
Immersive analytics (IA) is a new term referring to the use of immersive technologies for data
analysis. Yet such applications are not new, and numerous contributions have been made in …

Evaluating the effects of four VR locomotion methods: joystick, arm-cycling, point-tugging, and teleporting

N Coomer, S Bullard, W Clinton… - Proceedings of the 15th …, 2018 - dl.acm.org
In this work we present two novel methods of exploring a large immersive virtual
environment (IVE) viewed through a head-mounted display (HMD) using the tracked …

[HTML][HTML] To sit or not to sit in vr: Analyzing influences and (dis) advantages of posture and embodied interaction

D Zielasko, BE Riecke - Computers, 2021 - mdpi.com
Virtual Reality (VR) users typically either sit or stand/walk when using VR; however, the
impact of this is little researched, and there is a lack of any broad or systematic analysis of …

A comparative study of virtual reality methods of interaction and locomotion based on presence, cybersickness, and usability

J Mayor, L Raya, A Sanchez - IEEE Transactions on Emerging …, 2019 - ieeexplore.ieee.org
In recent years, virtual reality has experienced notorious technological advances in a quite
short time. In an attempt to quickly response to this technical developments, some designs …

Comparing leaning-based motion cueing interfaces for virtual reality locomotion

A Kitson, AM Hashemian, ER Stepanova… - … IEEE Symposium on …, 2017 - ieeexplore.ieee.org
In this paper, we describe a user study comparing five different locomotion interfaces for
virtual reality locomotion. We compared a standard non-motion cueing interface, Joystick …

[HTML][HTML] Controlling teleportation-based locomotion in virtual reality with hand gestures: a comparative evaluation of two-handed and one-handed techniques

A Schäfer, G Reis, D Stricker - Electronics, 2021 - mdpi.com
Virtual Reality (VR) technology offers users the possibility to immerse and freely navigate
through virtual worlds. An important component for achieving a high degree of immersion in …

Virtualdesk: A comfortable and efficient immersive information visualization approach

JA Wagner Filho, CMDS Freitas… - Computer Graphics …, 2018 - Wiley Online Library
Abstract 3D representations are potentially useful under many circumstances, but suffer from
long known perception and interaction challenges. Current immersive technologies, which …

Exploring bi-manual teleportation in virtual reality

SR Sindhupathiraja, AKMA Ullah… - … Virtual Reality and …, 2024 - ieeexplore.ieee.org
Teleportation, a widely-used locomotion technique in Virtual Reality (VR), allows
instantaneous movement within VR environments. Enhanced hand tracking in modern VR …