Activity-promoting gaming systems in exercise and rehabilitation

MJD Taylor, D McCormick, T Shawis… - The Journal of …, 2011 - repository.essex.ac.uk
Commercial activity-promoting gaming systems provide a potentially attractive means to
facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance …

A textile magnetoelastic patch for self-powered personalized muscle physiotherapy

J Xu, T Tat, J Yin, D Ngo, X Zhao, X Wan, Z Che… - Matter, 2023 - cell.com
To prevent excessive and deficient movements during at-home muscle physiotherapy, we
introduce a textile magnetoelastic patch for personalized muscle activity monitoring. It can …

The use of gaming technology for rehabilitation in people with multiple sclerosis

MJD Taylor, M Griffin - Multiple Sclerosis Journal, 2015 - journals.sagepub.com
Gaming technology–exergaming–is a novel tool to facilitate exercise, improve balance, and
encourage rehabilitation training. This review will describe some of the key exergame …

A telerehabilitation system for the selection, evaluation and remote management of therapies

D Anton, I Berges, J Bermúdez, A Goñi, A Illarramendi - Sensors, 2018 - mdpi.com
Telerehabilitation systems that support physical therapy sessions anywhere can help save
healthcare costs while also improving the quality of life of the users that need rehabilitation …

Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology

E Tsekleves, IT Paraskevopoulos… - Disability and …, 2016 - Taylor & Francis
Purpose: This paper proposes a novel system (using the Nintendo Wii remote) that offers
customised, non-immersive, virtual reality-based, upper-limb stroke rehabilitation and …

Exercise recognition for Kinect-based telerehabilitation

D Antón, A Goni, A Illarramendi - Methods of information in …, 2015 - thieme-connect.com
Background: An aging population and people's higher survival to diseases and traumas that
leave physical consequences are challenging aspects in the context of an efficient health …

Virtual reality training with three-dimensional video games improves postural balance and lower extremity strength in community-dwelling older adults

Y Lee, W Choi, K Lee, C Song… - Journal of aging and …, 2017 - journals.humankinetics.com
Avatar-based three-dimensional technology is a new approach to improve physical function
in older adults. The aim of this study was to use three-dimensional video gaming technology …

KiReS: A Kinect-based telerehabilitation system

D Antón, A Goñi, A Illarramendi… - 2013 IEEE 15th …, 2013 - ieeexplore.ieee.org
The goal of this paper is to show the main features of KiReS, a telerehabilitation system
based on Kinect for Windows, that offers, for both, users and physiotherapists some specific …

Wii-habilitation: is there a role in trauma?

DP Butler, K Willett - Injury, 2010 - Elsevier
Rehabilitation forms an essential component of the therapeutic continuum in multiply injured
patients. Effective rehabilitation programmes assist patients in optimising their level of …

The Nintendo Wii as a tool for neurocognitive rehabilitation, training and health promotion

TM Pessoa, DS Coutinho, VM Pereira… - Computers in Human …, 2014 - Elsevier
Health professionals have used virtual reality as an aid for several types of treatment. Given
that virtual reality systems are expensive and not always available, a more accessible type …