Activity-promoting gaming systems in exercise and rehabilitation
MJD Taylor, D McCormick, T Shawis… - The Journal of …, 2011 - repository.essex.ac.uk
Commercial activity-promoting gaming systems provide a potentially attractive means to
facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance …
facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance …
A textile magnetoelastic patch for self-powered personalized muscle physiotherapy
To prevent excessive and deficient movements during at-home muscle physiotherapy, we
introduce a textile magnetoelastic patch for personalized muscle activity monitoring. It can …
introduce a textile magnetoelastic patch for personalized muscle activity monitoring. It can …
The use of gaming technology for rehabilitation in people with multiple sclerosis
Gaming technology–exergaming–is a novel tool to facilitate exercise, improve balance, and
encourage rehabilitation training. This review will describe some of the key exergame …
encourage rehabilitation training. This review will describe some of the key exergame …
A telerehabilitation system for the selection, evaluation and remote management of therapies
Telerehabilitation systems that support physical therapy sessions anywhere can help save
healthcare costs while also improving the quality of life of the users that need rehabilitation …
healthcare costs while also improving the quality of life of the users that need rehabilitation …
Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology
Purpose: This paper proposes a novel system (using the Nintendo Wii remote) that offers
customised, non-immersive, virtual reality-based, upper-limb stroke rehabilitation and …
customised, non-immersive, virtual reality-based, upper-limb stroke rehabilitation and …
Exercise recognition for Kinect-based telerehabilitation
Background: An aging population and people's higher survival to diseases and traumas that
leave physical consequences are challenging aspects in the context of an efficient health …
leave physical consequences are challenging aspects in the context of an efficient health …
Virtual reality training with three-dimensional video games improves postural balance and lower extremity strength in community-dwelling older adults
Avatar-based three-dimensional technology is a new approach to improve physical function
in older adults. The aim of this study was to use three-dimensional video gaming technology …
in older adults. The aim of this study was to use three-dimensional video gaming technology …
KiReS: A Kinect-based telerehabilitation system
The goal of this paper is to show the main features of KiReS, a telerehabilitation system
based on Kinect for Windows, that offers, for both, users and physiotherapists some specific …
based on Kinect for Windows, that offers, for both, users and physiotherapists some specific …
Wii-habilitation: is there a role in trauma?
DP Butler, K Willett - Injury, 2010 - Elsevier
Rehabilitation forms an essential component of the therapeutic continuum in multiply injured
patients. Effective rehabilitation programmes assist patients in optimising their level of …
patients. Effective rehabilitation programmes assist patients in optimising their level of …
The Nintendo Wii as a tool for neurocognitive rehabilitation, training and health promotion
TM Pessoa, DS Coutinho, VM Pereira… - Computers in Human …, 2014 - Elsevier
Health professionals have used virtual reality as an aid for several types of treatment. Given
that virtual reality systems are expensive and not always available, a more accessible type …
that virtual reality systems are expensive and not always available, a more accessible type …