Sear: Scaling experiences in multi-user augmented reality
In this paper, we present the design, implementation, and evaluation of SEAR, a
collaborative framework for Scaling Experiences in multi-user Augmented Reality (AR). Most …
collaborative framework for Scaling Experiences in multi-user Augmented Reality (AR). Most …
Location-dependent augmented reality services in wireless edge-enabled metaverse systems
Metaverse is envisioned as the next-generation paradigm that links a virtual world to the
physical world, providing immersive experience for human activities in the hypothetical …
physical world, providing immersive experience for human activities in the hypothetical …
SLAM-share: visual simultaneous localization and map** for real-time multi-user augmented reality
Augmented reality (AR) devices perform visual simultaneous localization and map**
(SLAM) to map the real world and localize themselves in it, enabling them to render the …
(SLAM) to map the real world and localize themselves in it, enabling them to render the …
That Doesn't Go There: Attacks on Shared State in {Multi-User} Augmented Reality Applications
Augmented Reality (AR) can enable shared virtual experiences between multiple users. In
order to do so, it is crucial for multi-user AR applications to establish a consensus on the" …
order to do so, it is crucial for multi-user AR applications to establish a consensus on the" …
CoMIC: A collaborative mobile immersive computing infrastructure for conducting multi-user XR research
While existing research on immersive technologies such as virtual, augmented, and mixed
reality has been shifting from improving the quality of experience of a single user to multi …
reality has been shifting from improving the quality of experience of a single user to multi …
Innovating multi-user volumetric video streaming through cross-layer design
Although existing work has demonstrated the feasibility of streaming volumetric content to a
single user, there exist many appealing applications (eg, classroom education and …
single user, there exist many appealing applications (eg, classroom education and …
M5: Facilitating multi-user volumetric content delivery with multi-lobe multicast over mmWave
Multi-user volumetric content delivery can enable numerous appealing applications, such as
online education, telehealth, multiuser AR/VR training, immersive collaborative analytics …
online education, telehealth, multiuser AR/VR training, immersive collaborative analytics …
Digital Twin-Based 3D Map Management for Edge-Assisted Device Pose Tracking in Mobile AR
Edge-device collaboration has the potential to facilitate compute-intensive device pose
tracking for resource-constrained mobile augmented reality (MAR) devices. In this article, we …
tracking for resource-constrained mobile augmented reality (MAR) devices. In this article, we …
Ambient intelligence for next-generation AR
Next-generation augmented reality (AR) promises a high degree of context-awareness-a
detailed knowledge of the environmental, user, social and system conditions in which an AR …
detailed knowledge of the environmental, user, social and system conditions in which an AR …
Breaking edge shackles: Infrastructure-free collaborative mobile augmented reality
Collaborative AR applications are gaining popularity, but have heavy computing
requirements for identifying and tracking AR devices and objects in the ecosystem. Prior AR …
requirements for identifying and tracking AR devices and objects in the ecosystem. Prior AR …