Disembodied AI and the limits to machine understanding of students' embodied interactions

MJ Nathan - Frontiers in Artificial Intelligence, 2023 - frontiersin.org
The embodiment turn in the Learning Sciences has fueled growth of multimodal learning
analytics to understand embodied interactions and make consequential educational …

Open game data: Defining a pipeline and standards for educational data mining and learning analytics with video game data

DJ Gagnon, L Swanson… - 2024 IEEE Conference on …, 2024 - ieeexplore.ieee.org
In this paper we describe the need for a framework to support collaborative educational
research with game data, then demonstrate a promising solution. We review existing efforts …

Detector-driven classroom interviewing: focusing qualitative researcher time by selecting cases in situ

RS Baker, S Hutt, N Bosch, J Ocumpaugh… - … technology research and …, 2023 - Springer
In this paper, we propose a new method for selecting cases for in situ, immediate interview
research: detector-driven classroom interviewing (DDCI). Published work in educational …

An Architecture for Repeatable, Large-Scale Educational Game Data Analysis: Building on Open Game Data

L Swanson, DJ Gagnon - Joint International Conference on Serious …, 2024 - Springer
Given the incredible popularity of video games in contexts from entertainment to education,
and the capacity of internet-connected games to record fine-grained telemetry data, there …

Help Seekers vs. Help Accepters: Understanding Student Engagement with a Mentor Agent

EG van Stee, T Heath, RS Baker, JMAL Andres… - … Conference on Artificial …, 2023 - Springer
Help from virtual pedagogical agents has the potential to improve student learning. Yet
students often do not seek help when they need it, do not use help effectively, or ignore the …

Advances in Grounded and Embodied Mathematical Reasoning: Theory, Technology, and Research Methods

MJ Nathan - The Routledge Handbook of Embodied Cognition, 2024 - taylorfrancis.com
The objective of this chapter is to complement and extend the information provided in
Chapter 17 of the First Edition of the Routledge Handbook of Embodied Cognition about the …

Student Perspectives on Expressing Academic Emotions in Digital Game-Based Learning

A Goslen, J Vandenberg, AF Zambrano… - Proceedings of the …, 2024 - dl.acm.org
Game-based learning environments can foster student engagement in learning, offering an
important venue for exploring epistemic emotions. Data from this study were collected as …

[PDF][PDF] Help Seekers vs. Help Accepters: Understanding Student Engagement with a Mentor Agent

J Ocumpaugh - researchgate.net
Help from virtual pedagogical agents has the potential to improve student learning. Yet
students often do not seek help when they need it, do not use help effectively, or ignore the …