[HTML][HTML] Neural basis of video gaming: A systematic review

M Palaus, EM Marron, R Viejo-Sobera… - Frontiers in human …, 2017 - frontiersin.org
Background Video gaming is an increasingly popular activity in contemporary society,
especially among young people, and video games are increasing in popularity not only as a …

Children's social problem-solving skills in playing videogames and traditional games: A systematic review

E Yılmaz, MD Griffiths - Education and Information Technologies, 2023 - Springer
Playing games can be one of the most important activities for children to improve their social
problem-solving (SPS) skills. Studies that have examined the empirical evidence of playing …

[ΒΙΒΛΙΟ][B] Nurturing natures: Attachment and children's emotional, sociocultural and brain development

G Music - 2016 - taylorfrancis.com
This new edition of the bestselling text, Nurturing Natures, provides an indispensable
synthesis of the latest scientific knowledge about children's emotional development …

Action video game training for healthy adults: a meta-analytic study

P Wang, HH Liu, XT Zhu, T Meng, HJ Li… - Frontiers in …, 2016 - frontiersin.org
Action video game (AVG) has attracted increasing attention from both the public and from
researchers. More and more studies found video game training improved a variety of …

Near transfer to an unrelated N-back task mediates the effect of N-back working memory training on matrix reasoning

A Pahor, AR Seitz, SM Jaeggi - Nature Human Behaviour, 2022 - nature.com
The extent to which working memory training improves performance on untrained tasks is
highly controversial. Here we address this controversy by testing the hypothesis that far …

[HTML][HTML] A gamification framework for cognitive assessment and cognitive training: qualitative study

A Khaleghi, Z Aghaei, MA Mahdavi - JMIR serious games, 2021 - games.jmir.org
Background Cognitive tasks designed to measure or train cognition are often repetitive and
presented in a monotonous manner, features that lead to participant boredom and …

[HTML][HTML] A critical review on the moderating role of contextual factors in the associations between video gaming and well-being

A Hartanto, VYQ Lua, FYX Quek, JC Yong… - Computers in Human …, 2021 - Elsevier
The appeal of video gaming has undoubtedly withstood the test of time. In view of its
increasing popularity, lay people and researchers alike have taken an interest in the …

Cybersickness and postural stability of first time VR users playing VR videogames

A da Silva Marinho, U Terton, CM Jones - Applied Ergonomics, 2022 - Elsevier
This study investigated symptoms of cybersickness and postural instability experienced by
new users of head-mounted display virtual reality (HMD-VR), playing VR videogames over …

Game-based training of flexibility and attention improves task-switch performance: near and far transfer of cognitive training in an EEG study

KJF Olfers, GPH Band - Psychological Research, 2018 - Springer
There is a demand for ways to enhance cognitive flexibility, as it can be a limiting factor for
performance in daily life. Video game training has been linked to advantages in cognitive …

BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function

SI Gray, J Robertson, A Manches… - International Journal of …, 2019 - Elsevier
For children to yield greater mental performance abilities in real world settings, training
approaches should offer practice in problems which have an affective component requiring …