[HTML][HTML] Neural basis of video gaming: A systematic review
Background Video gaming is an increasingly popular activity in contemporary society,
especially among young people, and video games are increasing in popularity not only as a …
especially among young people, and video games are increasing in popularity not only as a …
Children's social problem-solving skills in playing videogames and traditional games: A systematic review
Playing games can be one of the most important activities for children to improve their social
problem-solving (SPS) skills. Studies that have examined the empirical evidence of playing …
problem-solving (SPS) skills. Studies that have examined the empirical evidence of playing …
[ΒΙΒΛΙΟ][B] Nurturing natures: Attachment and children's emotional, sociocultural and brain development
G Music - 2016 - taylorfrancis.com
This new edition of the bestselling text, Nurturing Natures, provides an indispensable
synthesis of the latest scientific knowledge about children's emotional development …
synthesis of the latest scientific knowledge about children's emotional development …
Action video game training for healthy adults: a meta-analytic study
P Wang, HH Liu, XT Zhu, T Meng, HJ Li… - Frontiers in …, 2016 - frontiersin.org
Action video game (AVG) has attracted increasing attention from both the public and from
researchers. More and more studies found video game training improved a variety of …
researchers. More and more studies found video game training improved a variety of …
Near transfer to an unrelated N-back task mediates the effect of N-back working memory training on matrix reasoning
The extent to which working memory training improves performance on untrained tasks is
highly controversial. Here we address this controversy by testing the hypothesis that far …
highly controversial. Here we address this controversy by testing the hypothesis that far …
[HTML][HTML] A gamification framework for cognitive assessment and cognitive training: qualitative study
A Khaleghi, Z Aghaei, MA Mahdavi - JMIR serious games, 2021 - games.jmir.org
Background Cognitive tasks designed to measure or train cognition are often repetitive and
presented in a monotonous manner, features that lead to participant boredom and …
presented in a monotonous manner, features that lead to participant boredom and …
[HTML][HTML] A critical review on the moderating role of contextual factors in the associations between video gaming and well-being
The appeal of video gaming has undoubtedly withstood the test of time. In view of its
increasing popularity, lay people and researchers alike have taken an interest in the …
increasing popularity, lay people and researchers alike have taken an interest in the …
Cybersickness and postural stability of first time VR users playing VR videogames
This study investigated symptoms of cybersickness and postural instability experienced by
new users of head-mounted display virtual reality (HMD-VR), playing VR videogames over …
new users of head-mounted display virtual reality (HMD-VR), playing VR videogames over …
Game-based training of flexibility and attention improves task-switch performance: near and far transfer of cognitive training in an EEG study
KJF Olfers, GPH Band - Psychological Research, 2018 - Springer
There is a demand for ways to enhance cognitive flexibility, as it can be a limiting factor for
performance in daily life. Video game training has been linked to advantages in cognitive …
performance in daily life. Video game training has been linked to advantages in cognitive …
BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function
For children to yield greater mental performance abilities in real world settings, training
approaches should offer practice in problems which have an affective component requiring …
approaches should offer practice in problems which have an affective component requiring …