Investigating learners' attitudes toward virtual reality learning environments: Based on a constructivist approach

HM Huang, U Rauch, SS Liaw - Computers & education, 2010 - Elsevier
The use of animation and multimedia for learning is now further extended by the provision of
entire Virtual Reality Learning Environments (VRLE). This highlights a shift in Web-based …

Web3D technologies in learning, education and training: Motivations, issues, opportunities

L Chittaro, R Ranon - Computers & Education, 2007 - Elsevier
Web3D open standards allow the delivery of interactive 3D virtual learning environments
through the Internet, reaching potentially large numbers of learners worldwide, at any time …

Methodologies to represent and promote the geoheritage using unmanned aerial vehicles, multimedia technologies, and augmented reality

I Santos, R Henriques, G Mariano, DI Pereira - Geoheritage, 2018 - Springer
Promoting geoheritage using the Internet materializes mainly through the use of maps,
posters, informational murals, or websites. This information is usually detailed and visually …

Virtual reality applied to the study of the interaction between the user and the built space: A literature review

AVS Calado, MM Soares, F Campos… - … 2013, Held as Part of HCI …, 2013 - Springer
This article examines from a theoretical academic research, concepts, definitions and
elements that consist the universe of virtual reality (VR) and Augmented Reality (AR), with …

A survey of software frameworks for cluster-based large high-resolution displays

H Chung, C Andrews, C North - IEEE transactions on …, 2013 - ieeexplore.ieee.org
Large high-resolution displays (LHRD) enable visualization of extremely large-scale data
sets with high resolution, large physical size, scalable rendering performance, advanced …

Immersive and interactive virtual reality applications based on 3D web browsers

M de Paiva Guimarães, DRC Dias, JH Mota… - Multimedia tools and …, 2018 - Springer
This study explores the possibility of effectively using web-standard technologies (ie,
HTML5, JavaScript, WebGL, and WebRTC) to deploy full immersive and interactive virtual …

Evaluation and comparison of different virtual reality environments towards supporting tasks done on a virtual construction site

V Kasireddy, Z Zou, B Akinci… - … Research Congress 2016, 2016 - ascelibrary.org
Building information modeling (BIM) users in architecture, engineering and construction
(AEC) have previously used virtual reality (VR) environments to support coordination and …

Pc clusters for virtual reality

B Raffin, L Soares, T Ni, R Ball… - IEEE Virtual Reality …, 2006 - ieeexplore.ieee.org
In the late 90's the emergence of high performance 3D commodity graphics cards opened
the way to use PC clusters for high performance Virtual Reality (VR) applications. Today PC …

[PDF][PDF] Virtual hang-gliding over Rio de Janeiro.

LP Soares, L Nomura, MC Cabral, M Nagamura… - SIGGRAPH Emerging …, 2005 - lsi.usp.br
Rio de Janeiro is famous for its tourist places like Corcovado and Sugarloaf. In this virtual
tour the user can experience what a real hang-gliding flight feels like, with great navigability …

[PDF][PDF] Um ambiente para o desenvolvimento de aplicações de Realidade Virtual baseadas em aglomerados gráficos

MP Guimarães - Escola Politécnica da Universidade de São Paulo …, 2004 - researchgate.net
RESUMO A busca por ambientes de alto desempenho e com baixo custo vem
impulsionando as pesquisas relacionadas com aglomerados de computadores. Aliado a …