Breaking through barriers: A systematic review of extended reality in education for the visually impaired

M Hamash, H Ghreir, P Tiernan - Education Sciences, 2024 - mdpi.com
Education for those who are visually impaired usually relies on modified materials and
unique teaching methods. Nonetheless, the advent of Extended Reality marks a …

Celebrating 20 years of computer-based audio gaming

M Urbanek, F Güldenpfennig - … of the 14th International Audio Mostly …, 2019 - dl.acm.org
We look back on two decades of academic research on audio games. During this time, a
substantial amount of research has explored many facets of this special genre of computer …

Unpacking the audio game experience: Lessons learned from game veterans

M Urbanek, F Güldenpfennig - Proceedings of the annual symposium on …, 2019 - dl.acm.org
People with or without visual impairments play and enjoy audio games. While this genre of
computer games has attracted a strong fan base and some attention in HCI, little research …

[HTML][HTML] Audio legends: Investigating sonic interaction in an augmented reality audio game

E Rovithis, N Moustakas, A Floros… - Multimodal Technologies …, 2019 - mdpi.com
Augmented Reality Audio Games (ARAG) enrich the physical world with virtual sounds to
express their content and mechanics. Existing ARAG implementations have focused on …

Building a community of audio game designers-towards an online audio game editor

M Urbanek, F Güldenpfennig… - Proceedings of the 2018 …, 2018 - dl.acm.org
We introduce the Online Audio Game Editor (OAGE) which we have conceived to (a)
advance our understanding of audio games in general,(b) to investigate the audio game …

Towards a metaphor-based tangible toolkit for learning programming concepts

ACB Karlsen, TM Akerbæk, SK Stigberg - International Conference on …, 2022 - Springer
This paper reports from design research develo** a prototype for a metaphor-based
tangible toolkit reifying basic programming concepts. We elicit a list of metaphors using …

Physically Prototy** Physics for Play: Possibilities and Practicality

J Froehlich, B Horn - 2024 IEEE Conference on Games (CoG), 2024 - ieeexplore.ieee.org
Game designers commonly use paper prototy** to evaluate educational effectiveness,
enjoyment, flow, and usability, while also reducing costs and exploring alternative …

In-visible Maze: Exploring Audio and Haptic Feedback in Non-visual Digital Maze

T Yu-Han - 2024 - aaltodoc.aalto.fi
Inspired by the heavy reliance on visuals in our daily entertainment, this thesis aims to
develop a tangible device to encourage the use of hearing and touch. From previous …

Creating audio games online with a browser-based editor

M Urbanek, F Güldenpfennig, M Habiger - Proceedings of the 14th …, 2019 - dl.acm.org
Play has been identified as a fundamental human desire (see, eg, Huizinga's seminal work
on" Homo Ludens"). To little surprise then, people have also used sound in play and to …

Rethinking prototy** for audio games: On different modalities in the prototy** process

M Urbanek, F Güldenpfennig - Proceedings of the 31st …, 2017 - scienceopen.com
There are many similarities between prototy** for traditional computer games and
prototy** for other interactive systems, for example, applications for the work place. In …