Charting subtle interaction in the HCI literature
Human-computer interaction is replete with ways of talking about qualities of interaction or
interfaces, including if they are expressive, rich, fluid, or playful. An example of such a quality …
interfaces, including if they are expressive, rich, fluid, or playful. An example of such a quality …
Skinmarks: Enabling interactions on body landmarks using conformal skin electronics
The body provides many recognizable landmarks due to the underlying skeletal structure
and variations in skin texture, elasticity, and color. The visual and spatial cues of such body …
and variations in skin texture, elasticity, and color. The visual and spatial cues of such body …
Always on (line)? User experience of smartwatches and their role within multi-device ecologies
Users have access to a growing ecosystem of devices (desktop, mobile and wearable) that
can deliver notifications and help people to stay in contact. Smartwatches are gaining …
can deliver notifications and help people to stay in contact. Smartwatches are gaining …
Muscleio: Muscle-based input and output for casual notifications
Receiving and reacting to notifications on mobile devices can be cumbersome. We propose
MuscleIO, the use of electrical muscle stimulation (EMS) for notification output and …
MuscleIO, the use of electrical muscle stimulation (EMS) for notification output and …
Watchthru: Expanding smartwatch displays with mid-air visuals and wrist-worn augmented reality
We introduce WatchThru, an interactive method for extended wrist-worn display on
commercially-available smartwatches. To address the limited visual and interaction space …
commercially-available smartwatches. To address the limited visual and interaction space …
An interactive design space for wearable displays
The promise of on-body interactions has led to widespread development of wearable
displays. They manifest themselves in highly variable shapes and form, and are realized …
displays. They manifest themselves in highly variable shapes and form, and are realized …
[PDF][PDF] No Need to Stop What You're Doing: Exploring No-Handed Smartwatch Interaction.
Smartwatches have the potential to enable quick micro-interactions throughout daily life.
However, because they require both hands to operate, their full potential is constrained …
However, because they require both hands to operate, their full potential is constrained …
Understanding usage style transformation during long-term smartwatch use
Despite large investments in smartwatch development, the market growth remains smaller
than forecasted. The purpose of smartwatch use remains unclear, indicated by the lack of …
than forecasted. The purpose of smartwatch use remains unclear, indicated by the lack of …
TactileWear: A comparison of electrotactile and vibrotactile feedback on the wrist and ring finger
Wearables are getting more and more powerful. Tasks like notifications can be delegated to
smartwatches. But the output capabilities of wearables seem to be stuck at displays and …
smartwatches. But the output capabilities of wearables seem to be stuck at displays and …
Movelet: A self-actuated movable bracelet for positional haptic feedback on the user's forearm
We present Movelet, a self-actuated bracelet that can move along the user's forearm to
convey feedback via its movement and positioning. In contrast to other eyes-free modalities …
convey feedback via its movement and positioning. In contrast to other eyes-free modalities …