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Controllability-aware unsupervised skill discovery
One of the key capabilities of intelligent agents is the ability to discover useful skills without
external supervision. However, the current unsupervised skill discovery methods are often …
external supervision. However, the current unsupervised skill discovery methods are often …
Stabilizing unsupervised environment design with a learned adversary
A key challenge in training generally-capable agents is the design of training tasks that
facilitate broad generalization and robustness to environment variations. This challenge …
facilitate broad generalization and robustness to environment variations. This challenge …
Curricullm: Automatic task curricula design for learning complex robot skills using large language models
Curriculum learning is a training mechanism in reinforcement learning (RL) that facilitates
the achievement of complex policies by progressively increasing the task difficulty during …
the achievement of complex policies by progressively increasing the task difficulty during …
Confidence-based curriculum learning for multi-agent path finding
A wide range of real-world applications can be formulated as Multi-Agent Path Finding
(MAPF) problem, where the goal is to find collision-free paths for multiple agents with …
(MAPF) problem, where the goal is to find collision-free paths for multiple agents with …
Large language model-driven curriculum design for mobile networks
This study introduces an innovative framework that employs large language models (LLMs)
to automate the design and generation of curricula for reinforcement learning (RL). As …
to automate the design and generation of curricula for reinforcement learning (RL). As …
Do as you teach: A multi-teacher approach to self-play in deep reinforcement learning
C Kharyal, SK Gottipati, TK Sinha, F Abdollahi… - Neural Computing and …, 2025 - Springer
A long-running challenge in the reinforcement learning (RL) community has been to train a
goal-conditioned agent in sparse reward environment such that it also generalizes to …
goal-conditioned agent in sparse reward environment such that it also generalizes to …
Feasible adversarial robust reinforcement learning for underspecified environments
Robust reinforcement learning (RL) considers the problem of learning policies that perform
well in the worst case among a set of possible environment parameter values. In real-world …
well in the worst case among a set of possible environment parameter values. In real-world …
Using a NEAT approach with curriculums for dynamic content generation in video games
D Hind, C Harvey - Personal and Ubiquitous Computing, 2024 - Springer
This paper presents a novel exploration of the use of an evolving neural network approach
to generate dynamic content for video games, specifically for a tower defence game. The …
to generate dynamic content for video games, specifically for a tower defence game. The …
Diversity induced environment design via self-play
Recent work on designing an appropriate distribution of environments has shown promise
for training effective generally capable agents. Its success is partly because of a form of …
for training effective generally capable agents. Its success is partly because of a form of …
Transferable curricula through difficulty conditioned generators
Advancements in reinforcement learning (RL) have demonstrated superhuman performance
in complex tasks such as Starcraft, Go, Chess etc. However, knowledge transfer from …
in complex tasks such as Starcraft, Go, Chess etc. However, knowledge transfer from …