Toolkits, cards and games–a review of analogue tools for collaborative ideation

D Peters, L Loke, N Ahmadpour - CoDesign, 2021 - Taylor & Francis
Analogue tools offer distinct benefits for collaborative design ideation and can take a variety
of tailored forms including card decks, templates, toys and board games. However, owing to …

Tangible interfaces in early years' education: a systematic review

LD Rodić, A Granić - Personal and Ubiquitous Computing, 2021 - Springer
This paper presents a systematic review of the literature on Tangible User Interfaces (TUIs)
and interactions in young children's education by identifying 155 studies published between …

TaBooGa: A hybrid learning app to support children's reading motivation

R Linke, T Kothe, F Alt - Proceedings of the 2017 conference on …, 2017 - dl.acm.org
In this paper we present TaBooGa (Tangible Book Game), a hybrid learning application we
developed to increase children's reading motivation. As children are exposed to digital …

Auditory and haptic feedback to train basic mathematical skills of children with visual impairments

S Marichal, A Rosales, F González Perilli… - Behaviour & …, 2023 - Taylor & Francis
Physical manipulatives, such as rods or tiles, are widely used for mathematics learning, as
they support embodied cognition, enable the execution of epistemic actions, and foster …

Building community: Report on kidrec workshop on children and recommender systems at recsys 2017

MS Pera, JA Fails, M Gelsomini, F Garzotto - ACM SIGIR Forum, 2018 - dl.acm.org
We present in this manuscript a report on KidRec 2017 workshop, the first edition of the
international workshop on Children & Recommender Systems, co-located with the 11th ACM …

Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers' Spatial Learning

GE Baykal, T Goksun, AE Yantaç - … of the 2018 CHI Conference on …, 2018 - dl.acm.org
To date, developmental needs and abilities of children under 4 years old have been
insufficiently taken into account at the early stages of technology design. Bekker and Antle …

3rd KidRec Workshop: What does good look like?

T Huibers, JA Fails, N Kucirkova, M Landoni… - Proceedings of the 18th …, 2019 - dl.acm.org
Today's children spend considerable time online, searching and receiving information from
various websites and apps. While searching for information, eg for school or hobbies …

4th KidRec workshop - "what does good look like?" from design, research, and practice to policy

M Landoni, JA Fails, T Huibers, N Kucirkova… - Proceedings of the …, 2020 - dl.acm.org
Data about people are constantly collected and stored to help understand patterns which
can then be leveraged by information retrieval systems (IRS), such as search engines or …

Rethinking children's co-creation processes beyond the design of TUIs

A Catalá, C Sylla, M Theune, E Brooks… - Proceedings of the 17th …, 2018 - dl.acm.org
The design of Tangible User Interfaces (TUIs) has often involved children. Nowadays, the
term co-creation is gaining momentum and extending the already established role of …

[PDF][PDF] Hyper activity books for children: How technology can open books to multisensory learning, narration and assessment

M Ponticorvo, O Miglino - QWERTY-Interdisciplinary Journal of …, 2018 - researchgate.net
Together with books, tangible educational materials are widely used in formal and informal
contexts, as they improve learning, especially in children. Marrying tangibles with traditional …