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Toolkits, cards and games–a review of analogue tools for collaborative ideation
Analogue tools offer distinct benefits for collaborative design ideation and can take a variety
of tailored forms including card decks, templates, toys and board games. However, owing to …
of tailored forms including card decks, templates, toys and board games. However, owing to …
Tangible interfaces in early years' education: a systematic review
This paper presents a systematic review of the literature on Tangible User Interfaces (TUIs)
and interactions in young children's education by identifying 155 studies published between …
and interactions in young children's education by identifying 155 studies published between …
TaBooGa: A hybrid learning app to support children's reading motivation
R Linke, T Kothe, F Alt - Proceedings of the 2017 conference on …, 2017 - dl.acm.org
In this paper we present TaBooGa (Tangible Book Game), a hybrid learning application we
developed to increase children's reading motivation. As children are exposed to digital …
developed to increase children's reading motivation. As children are exposed to digital …
Auditory and haptic feedback to train basic mathematical skills of children with visual impairments
Physical manipulatives, such as rods or tiles, are widely used for mathematics learning, as
they support embodied cognition, enable the execution of epistemic actions, and foster …
they support embodied cognition, enable the execution of epistemic actions, and foster …
Building community: Report on kidrec workshop on children and recommender systems at recsys 2017
We present in this manuscript a report on KidRec 2017 workshop, the first edition of the
international workshop on Children & Recommender Systems, co-located with the 11th ACM …
international workshop on Children & Recommender Systems, co-located with the 11th ACM …
Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers' Spatial Learning
To date, developmental needs and abilities of children under 4 years old have been
insufficiently taken into account at the early stages of technology design. Bekker and Antle …
insufficiently taken into account at the early stages of technology design. Bekker and Antle …
3rd KidRec Workshop: What does good look like?
Today's children spend considerable time online, searching and receiving information from
various websites and apps. While searching for information, eg for school or hobbies …
various websites and apps. While searching for information, eg for school or hobbies …
4th KidRec workshop - "what does good look like?" from design, research, and practice to policy
Data about people are constantly collected and stored to help understand patterns which
can then be leveraged by information retrieval systems (IRS), such as search engines or …
can then be leveraged by information retrieval systems (IRS), such as search engines or …
Rethinking children's co-creation processes beyond the design of TUIs
The design of Tangible User Interfaces (TUIs) has often involved children. Nowadays, the
term co-creation is gaining momentum and extending the already established role of …
term co-creation is gaining momentum and extending the already established role of …
[PDF][PDF] Hyper activity books for children: How technology can open books to multisensory learning, narration and assessment
Together with books, tangible educational materials are widely used in formal and informal
contexts, as they improve learning, especially in children. Marrying tangibles with traditional …
contexts, as they improve learning, especially in children. Marrying tangibles with traditional …