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What pronouns for pepper? a critical review of gender/ing in research
K Seaborn, A Frank - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
Gender/ing guides how we view ourselves, the world around us, and each other—including
non-humans. Critical voices have raised the alarm about stereotyped gendering in the …
non-humans. Critical voices have raised the alarm about stereotyped gendering in the …
Nonverbal cues in human–robot interaction: A communication studies perspective
Communication between people is characterized by a broad range of nonverbal cues.
Transferring these cues into the design of robots and other artificial agents that interact with …
Transferring these cues into the design of robots and other artificial agents that interact with …
[PDF][PDF] A systematic literature review of embodied augmented reality agents in head-mounted display environments
Embodied agents, ie, computer-controlled characters, have proven useful for various
applications across a multitude of display setups and modalities. While most traditional work …
applications across a multitude of display setups and modalities. While most traditional work …
Vishnu: An approach to support the personalization of self-expressive avatars using context-awareness
The avatar is a digital character that represents a person in a virtual environment, such as
the metaverse. It is widely used in games and is also becoming a reality in other domains …
the metaverse. It is widely used in games and is also becoming a reality in other domains …
Multiparty interaction between humans and socially interactive agents
While most research has focused on one-on-one interactions, Socially Interactive Agents
(SIAs) for multiparty interaction have received increasingly more atten tion in the past years …
(SIAs) for multiparty interaction have received increasingly more atten tion in the past years …
Mixed reality agent-based framework for pedestrian-cyclist interaction
Participating in urban traffic is inherently risky for humans. There-fore, in psychology,
behavioural studies have been using Virtual Reality (VR) to simulate and experiment with …
behavioural studies have been using Virtual Reality (VR) to simulate and experiment with …
Join me here if you will: Investigating embodiment and politeness behaviors when joining small groups of humans, robots, and virtual characters
Politeness and embodiment are pivotal elements in human-agent interactions. While many
previous works advocate the positive role of embodiment in enhancing these interactions, it …
previous works advocate the positive role of embodiment in enhancing these interactions, it …
Social-aware navigation in crowds with static and dynamic groups
Serious games with virtual characters heavily depend on character properties related to
social interactions and awareness. This paper presents social-aware navigation for crowds …
social interactions and awareness. This paper presents social-aware navigation for crowds …
Towards the use of mixed reality for hri design via virtual robots
Mixed reality, which seeks to better merge virtual objects and their interactions with the real
environment, offers numerous potentials for the improved design of robots and our …
environment, offers numerous potentials for the improved design of robots and our …
Virtual Agent Positioning Driven by Personal Characteristics
When people use agent characters to travel through different spaces (such as virtual scenes
and real scenes, or different game spaces), it is important to reasonably position the …
and real scenes, or different game spaces), it is important to reasonably position the …