Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality

U Wagner, M Albrecht, AA Jacobsen, H Wang… - Proceedings of the …, 2024 - dl.acm.org
Raypointing, the status-quo pointing technique for virtual reality, is challenging with many
occluded and overlap** objects. In this work, we investigate how eye-tracking input can …

Exploring gaze-assisted and hand-based region selection in augmented reality

R Shi, Y Wei, X Qin, P Hui, HN Liang - … of the ACM on Human-Computer …, 2023 - dl.acm.org
Region selection is a fundamental task in interactive systems. In 2D user interfaces, users
typically use a rectangle selection tool to formulate a region using a mouse or touchpad …

PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality

F Zhu, M Sousa, L Sidenmark, T Grossman - Proceedings of the CHI …, 2024 - dl.acm.org
When users wear a virtual reality (VR) headset, they lose access to their smartphone and
accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but …

Experimental analysis of freehand multi-object selection techniques in virtual reality head-mounted displays

R Shi, Y Wei, X Hu, Y Liu, Y Yue, L Yu… - Proceedings of the ACM …, 2024 - dl.acm.org
Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior
work mainly focuses on enhancing and evaluating techniques for selecting a single object in …

Evaluating Node Selection Techniques for Network Visualizations in Virtual Reality

L Joos, U Durdu, J Wieland, H Reiterer… - Proceedings of the …, 2024 - dl.acm.org
The visual analysis of networks is crucial for domain experts to understand their structure,
investigate attributes, and formulate new hypotheses. Effective visual exploration relies …

Exploring and modeling directional effects on steering behavior in virtual reality

Y Wei, K Xu, Y Li, L Yu, HN Liang - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Steering is a fundamental task in interactive Virtual Reality (VR) systems. Prior work has
demonstrated that movement direction can significantly influence user behavior in the …

LVDIF: a framework for real-time interaction with large volume data

J Wang, N **ang, N Kukreja, L Yu, HN Liang - The Visual Computer, 2023 - Springer
The interest in real-time volume graphics has grown rapidly in the last few years, driven by
the increasing demands from both academia and industry. GPU-based volume rendering …

Comparison of Unencumbered Interaction Technique for Head-Mounted Displays

SAM Faleel, R Sodhi, P Irani - Proceedings of the ACM on Human …, 2024 - dl.acm.org
Head Mounted Displays (HMDs) are gaining more public attention. With the advancement of
tracking technologies, they are incorporating unencumbered interaction techniques to …

QuadStretcher: A Forearm-Worn Skin Stretch Display for Bare-Hand Interaction in AR/VR

T Kim, YA Shim, Y Kim, S Kim, J Lee… - Proceedings of the CHI …, 2024 - dl.acm.org
The paradigm of bare-hand interaction has become increasingly prevalent in Augmented
Reality (AR) and Virtual Reality (VR) environments, propelled by advancements in hand …

Manipulable cone based bare hand object selection in high occlusion virtual environment

J Zhou, J Wu, SK Im, R Fan, L Wang - International Journal of Human …, 2025 - Elsevier
We propose a manipulable cone based bare hand object selection method in a high
occlusion virtual environment. First, a new concept of the manipulable cone is introduced …