Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality
Raypointing, the status-quo pointing technique for virtual reality, is challenging with many
occluded and overlap** objects. In this work, we investigate how eye-tracking input can …
occluded and overlap** objects. In this work, we investigate how eye-tracking input can …
Exploring gaze-assisted and hand-based region selection in augmented reality
Region selection is a fundamental task in interactive systems. In 2D user interfaces, users
typically use a rectangle selection tool to formulate a region using a mouse or touchpad …
typically use a rectangle selection tool to formulate a region using a mouse or touchpad …
PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality
When users wear a virtual reality (VR) headset, they lose access to their smartphone and
accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but …
accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but …
Experimental analysis of freehand multi-object selection techniques in virtual reality head-mounted displays
Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior
work mainly focuses on enhancing and evaluating techniques for selecting a single object in …
work mainly focuses on enhancing and evaluating techniques for selecting a single object in …
Evaluating Node Selection Techniques for Network Visualizations in Virtual Reality
The visual analysis of networks is crucial for domain experts to understand their structure,
investigate attributes, and formulate new hypotheses. Effective visual exploration relies …
investigate attributes, and formulate new hypotheses. Effective visual exploration relies …
Exploring and modeling directional effects on steering behavior in virtual reality
Steering is a fundamental task in interactive Virtual Reality (VR) systems. Prior work has
demonstrated that movement direction can significantly influence user behavior in the …
demonstrated that movement direction can significantly influence user behavior in the …
LVDIF: a framework for real-time interaction with large volume data
The interest in real-time volume graphics has grown rapidly in the last few years, driven by
the increasing demands from both academia and industry. GPU-based volume rendering …
the increasing demands from both academia and industry. GPU-based volume rendering …
Comparison of Unencumbered Interaction Technique for Head-Mounted Displays
Head Mounted Displays (HMDs) are gaining more public attention. With the advancement of
tracking technologies, they are incorporating unencumbered interaction techniques to …
tracking technologies, they are incorporating unencumbered interaction techniques to …
QuadStretcher: A Forearm-Worn Skin Stretch Display for Bare-Hand Interaction in AR/VR
The paradigm of bare-hand interaction has become increasingly prevalent in Augmented
Reality (AR) and Virtual Reality (VR) environments, propelled by advancements in hand …
Reality (AR) and Virtual Reality (VR) environments, propelled by advancements in hand …
Manipulable cone based bare hand object selection in high occlusion virtual environment
J Zhou, J Wu, SK Im, R Fan, L Wang - International Journal of Human …, 2025 - Elsevier
We propose a manipulable cone based bare hand object selection method in a high
occlusion virtual environment. First, a new concept of the manipulable cone is introduced …
occlusion virtual environment. First, a new concept of the manipulable cone is introduced …