Gamification in human resource management—Status quo and quo vadis
L Murawski - German Journal of Human Resource …, 2021 - journals.sagepub.com
Gamification has recently been presented as a promising opportunity to improve human
resource management (HRM) practices and tools. However, while the number of …
resource management (HRM) practices and tools. However, while the number of …
Exploring the darkness of gamification: you want it darker?
T Nyström - Intelligent Computing: Proceedings of the 2021 …, 2021 - Springer
Both academia and industry have shown an increased interest in gamification. To enhance
the design and understanding of gamification there is a need to explore the negative …
the design and understanding of gamification there is a need to explore the negative …
Gamification risks to enterprise teamwork: Taxonomy, management strategies and modalities of application
Gamification corresponds to the use of game elements to encourage certain attitudes and
behaviours in a serious context. When applied to enterprise teamwork, gamification can lead …
behaviours in a serious context. When applied to enterprise teamwork, gamification can lead …
Digital addiction: Negative life experiences and potential for technology-assisted solutions
There is a growing acceptance of the association between obsessive, compulsive and
excessive usage of digital media, eg, games and social networks, and users' wellbeing …
excessive usage of digital media, eg, games and social networks, and users' wellbeing …
Fostering knowledge sharing: Design principles for persuasive digital technologies in open innovation projects
Integrating knowledge is crucial for open innovation, and digital technologies can play a
central role because they support knowledge sharing. In open innovation projects, in …
central role because they support knowledge sharing. In open innovation projects, in …
Engineering digital motivation in businesses: a modelling and analysis framework
Digital motivation refers to the use of software-based solutions to change, enhance, or
maintain people's attitude and behaviour towards specific tasks, policies, and regulations …
maintain people's attitude and behaviour towards specific tasks, policies, and regulations …
Facilitating collaborative design: a toolkit for integrating persuasive technologies in design activities
Motivation and focus of the participants are important success factors in collaborative design
processes. Persuasive technologies can be applied in such processes to increase the …
processes. Persuasive technologies can be applied in such processes to increase the …
Conceptualising gamification risks to teamwork within enterprise
Gamification in businesses refers to the use of technology-assisted solutions to boost or
change staff attitude, perception and behaviour, about the individual or collective goals and …
change staff attitude, perception and behaviour, about the individual or collective goals and …
Engineering social networking to combat digital addiction: the case of online peer groups.
A Alrobai - 2018 - eprints.bournemouth.ac.uk
Digital Addiction (DA) denotes a problematic relation with the technology described by being
compulsive, obsessive, impulsive and hasty. Recent research identified cases where digital …
compulsive, obsessive, impulsive and hasty. Recent research identified cases where digital …
Applications for persuasive technologies in participatory design processes
This paper studies the possibilities to support participatory design processes with
persuasive technologies. Drawing on extant work by Elizabeth Sanders, it introduces a …
persuasive technologies. Drawing on extant work by Elizabeth Sanders, it introduces a …