[PDF][PDF] A review of location-based games: Do they all support exercise, social interaction and cartographical training?
Studies on location-based games ubiquitously report positive learning outcomes for the
players. Particularly these games are shown to promote exercise, encourage to social …
players. Particularly these games are shown to promote exercise, encourage to social …
[HTML][HTML] Assessing video game narratives: Implications for the assessment of multimodal literacy in ESP
V Beltrán-Palanques - Assessing Writing, 2024 - Elsevier
Research into the contribution of multimodality to language learning is gaining momentum.
While most studies pave the way for new understandings of language teaching and …
While most studies pave the way for new understandings of language teaching and …
A review of immersivity in serious game with the purpose of learning media
Serious Games that have a specific purpose other than being an interesting or fun medium
for users. In the concept of learning, it is as if you are giving the learning process to students …
for users. In the concept of learning, it is as if you are giving the learning process to students …
The effect of a location-based game for university transition: Comparing learning outcomes and intrinsic motivation of students in different disciplines
This study examines the effectiveness of a new approach for a university transition program
that uses a location-based game to familiarize first-year students with the university …
that uses a location-based game to familiarize first-year students with the university …
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence
Gamification is a widely used approach in education to boost motivation and facilitate
effective learning outcomes. However, its application to sensitive topics remains relatively …
effective learning outcomes. However, its application to sensitive topics remains relatively …
Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation
Gender-based violence is widely recognized as a significant societal issue, necessitating a
concerted effort to raise awareness about its manifestations and consequences. Serious …
concerted effort to raise awareness about its manifestations and consequences. Serious …
Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention
Gamification is a widely embraced strategy in education, employed to enhance motivation
and foster effective learning outcomes. However, its application to sensitive topics has been …
and foster effective learning outcomes. However, its application to sensitive topics has been …
Gamified identification: gamification and identification in indigenous Australian interactive documentaries
L Pâquet - Computers and Composition, 2020 - Elsevier
This article introduces a theory of gamified identification: rhetorical identification facilitated
by the use of gaming technology in digital stories. To illuminate a theory of gamified …
by the use of gaming technology in digital stories. To illuminate a theory of gamified …
Learning analytics for ami educational games targeting children with cognitive disabilities
The concept of Ambient Intelligence (AmI) is already playing an important role in enriching
the educational experience. Such technologies offer students increased access to …
the educational experience. Such technologies offer students increased access to …
El recurso juegos serios en el déficit de reconocimiento facial de las emociones en la infancia
MRP Daratenas - 2020 - repositorio.uca.edu.ar
Este Trabajo de Integración Final de diseño teórico de revisión bibliográfica exploró el
empleo de juegos serios en el déficit de reconocimiento facial de las emociones en la …
empleo de juegos serios en el déficit de reconocimiento facial de las emociones en la …