[PDF][PDF] A review of location-based games: Do they all support exercise, social interaction and cartographical training?

S Laato, T Pietarinen, S Rauti, M Paloheimo, N Inaba… - CSEDU (1), 2019 - utupub.fi
Studies on location-based games ubiquitously report positive learning outcomes for the
players. Particularly these games are shown to promote exercise, encourage to social …

[HTML][HTML] Assessing video game narratives: Implications for the assessment of multimodal literacy in ESP

V Beltrán-Palanques - Assessing Writing, 2024 - Elsevier
Research into the contribution of multimodality to language learning is gaining momentum.
While most studies pave the way for new understandings of language teaching and …

A review of immersivity in serious game with the purpose of learning media

AK Adisusilo, S Soebandhi - International Journal of Applied Science …, 2021 - gigvvy.com
Serious Games that have a specific purpose other than being an interesting or fun medium
for users. In the concept of learning, it is as if you are giving the learning process to students …

The effect of a location-based game for university transition: Comparing learning outcomes and intrinsic motivation of students in different disciplines

P Sureephong, S Chernbumroong, P Ariya… - Education and …, 2024 - Springer
This study examines the effectiveness of a new approach for a university transition program
that uses a location-based game to familiarize first-year students with the university …

StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence

E Roumelioti, F Gini, ALP Jakobi, A Marconi… - … Proceedings of the …, 2023 - dl.acm.org
Gamification is a widely used approach in education to boost motivation and facilitate
effective learning outcomes. However, its application to sensitive topics remains relatively …

Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation

F Gini, E Roumelioti, F Fiori, ALP Jakobi… - Proceedings of the …, 2024 - dl.acm.org
Gender-based violence is widely recognized as a significant societal issue, necessitating a
concerted effort to raise awareness about its manifestations and consequences. Serious …

Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention

G Schiavo, E Roumelioti, G Deppieri… - Proceedings of the 23rd …, 2024 - dl.acm.org
Gamification is a widely embraced strategy in education, employed to enhance motivation
and foster effective learning outcomes. However, its application to sensitive topics has been …

Gamified identification: gamification and identification in indigenous Australian interactive documentaries

L Pâquet - Computers and Composition, 2020 - Elsevier
This article introduces a theory of gamified identification: rhetorical identification facilitated
by the use of gaming technology in digital stories. To illuminate a theory of gamified …

Learning analytics for ami educational games targeting children with cognitive disabilities

A Rigaki, A Ntagianta, A Leonidis, D Ioannidi… - INTED2019 …, 2019 - library.iated.org
The concept of Ambient Intelligence (AmI) is already playing an important role in enriching
the educational experience. Such technologies offer students increased access to …

El recurso juegos serios en el déficit de reconocimiento facial de las emociones en la infancia

MRP Daratenas - 2020 - repositorio.uca.edu.ar
Este Trabajo de Integración Final de diseño teórico de revisión bibliográfica exploró el
empleo de juegos serios en el déficit de reconocimiento facial de las emociones en la …