Ray tracing for radio propagation modeling: Principles and applications
Z Yun, MF Iskander - IEEE access, 2015 - ieeexplore.ieee.org
This paper reviews the basic concepts of rays, ray tracing algorithms, and radio propagation
modeling using ray tracing methods. We focus on the fundamental concepts and the …
modeling using ray tracing methods. We focus on the fundamental concepts and the …
State of the art in ray tracing animated scenes
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …
slow for interactive use. With faster hardware and algorithmic improvements this has recently …
Embree: a kernel framework for efficient CPU ray tracing
We describe Embree, an open source ray tracing framework for x86 CPUs. Embree is
explicitly designed to achieve high performance in professional rendering environments in …
explicitly designed to achieve high performance in professional rendering environments in …
A survey on bounding volume hierarchies for ray tracing
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
Brook for GPUs: stream computing on graphics hardware
I Buck, T Foley, D Horn, J Sugerman… - ACM transactions on …, 2004 - dl.acm.org
In this paper, we present Brook for GPUs, a system for general-purpose computation on
programmable graphics hardware. Brook extends C to include simple data-parallel …
programmable graphics hardware. Brook extends C to include simple data-parallel …
On building fast kd-trees for ray tracing, and on doing that in O (N log N)
Though a large variety of efficiency structures for ray tracing exist, kd-trees today seem to
slowly become the method of choice. In particular, kd-trees built with cost estimation …
slowly become the method of choice. In particular, kd-trees built with cost estimation …
Ray tracing deformable scenes using dynamic bounding volume hierarchies
I Wald, S Boulos, P Shirley - ACM Transactions on Graphics (TOG), 2007 - dl.acm.org
The most significant deficiency of most of today's interactive ray tracers is that they are
restricted to static walkthroughs. This restriction is due to the static nature of the acceleration …
restricted to static walkthroughs. This restriction is due to the static nature of the acceleration …
RPU: a programmable ray processing unit for realtime ray tracing
S Woop, J Schmittler, P Slusallek - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
Recursive ray tracing is a simple yet powerful and general approach for accurately
computing global light transport and rendering high quality images. While recent algorithmic …
computing global light transport and rendering high quality images. While recent algorithmic …
Stackless KD‐tree traversal for high performance GPU ray tracing
Significant advances have been achieved for realtime ray tracing recently, but realtime
performance for complex scenes still requires large computational resources not yet …
performance for complex scenes still requires large computational resources not yet …
Multi-level ray tracing algorithm
A Reshetov, A Soupikov, J Hurley - ACM Transactions on Graphics …, 2005 - dl.acm.org
We propose new approaches to ray tracing that greatly reduce the required number of
operations while strictly preserving the geometrical correctness of the solution. A …
operations while strictly preserving the geometrical correctness of the solution. A …