It is really not a game: An integrative review of gamification for service research

R Ciuchita, J Heller, S Köcher… - Journal of Service …, 2023 - journals.sagepub.com
Gamification has attracted considerable practitioner attention and has become a viable tactic
for influencing behavior, boosting innovation, and improving marketing outcomes across …

An activity system-based perspective of generative AI: Challenges and research directions

FFH Nah, J Cai, R Zheng… - AIS Transactions on …, 2023 - ink.library.smu.edu.sg
With its remarkable ability to generate content, generative artificial intelligence (GAI) has
been recognized as a milestone in the development of artificial general intelligence. To …

Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

[HTML][HTML] Challenges in the adoption of sustainability information systems: A study on green IS in organizations

J Kirchner-Krath, B Morschheuser, N Sicevic… - International Journal of …, 2024 - Elsevier
Economic, social and ecological sustainability presents one of the greatest challenges of our
society. As a result, there is growing pressure on a variety of organizations to implement …

Revisiting the relationship between smartphone use and academic performance: A large-scale study

Y Lin, Y Liu, W Fan, VK Tuunainen, S Deng - Computers in Human …, 2021 - Elsevier
Despite the increasing popularity of smartphones in our daily lives, their usage among
college students has been broadly discouraged because ample studies demonstrate that …

Activity theory as a framework for human-technology interaction research

V Kaptelinin, B Nardi - Mind, Culture, and Activity, 2018 - Taylor & Francis
The human relationship with technology has always been of special interest to activity
theory, which is hardly surprising given the focus of the theory on mediation and tools …

Older adults' use of mobile device: usability challenges while navigating various interfaces

Q Li, Y Luximon - Behaviour & Information Technology, 2020 - Taylor & Francis
Mobile devices are becoming ubiquitous among older adults, but have also caused
unprecedented challenges due to the high demands of interaction techniques and …

Gender differences in smartphone addiction and depression among Korean adolescents: Focusing on the internal mechanisms of attention deficit and self-control

Y Park, S Lee - Computers in Human Behavior, 2022 - Elsevier
Abstract Guided by the Internet Paradox model, this study examined gender differences in
the mediating roles of attention deficit and self-control on the relationship between …

Moving forward with activity theory in a digital world

S Karanasios, B Nardi, C Spinuzzi… - Mind, Culture, and …, 2021 - Taylor & Francis
This paper illuminates the role of activity theory in addressing theoretical and practical
challenges raised by the growing role of digital technology in human activity. We explore …

Objects with intent: Designing everyday things as collaborative partners

MC Rozendaal, B Boon, V Kaptelinin - ACM Transactions on Computer …, 2019 - dl.acm.org
In HCI there is an increasing trend to approach computing artifacts as agents. In this article,
we make a case for “Objects with Intent”(OwI's) as an emerging type of agents that take …