[HTML][HTML] Measuring the effectiveness of virtual training: A systematic review
The amount of research on virtual reality learning tools increases with time. Despite the
diverse environments and theoretical foundations, enough data have been accumulated in …
diverse environments and theoretical foundations, enough data have been accumulated in …
3D virtual learning environments in education: A meta-review
The aim of this study is to investigate recent empirical research studies about 3D virtual
learning environments. A total of 167 empirical studies that involve the use of 3D virtual …
learning environments. A total of 167 empirical studies that involve the use of 3D virtual …
Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Digital educational games exhibit substantial promise in advancing STEM education.
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …
A Comparison of learning gains when using a 2D simulation tool versus a 3D virtual world: An experiment to find the right representation involving the Marginal Value …
The use of three-dimensional Virtual Worlds in the classroom offers the promise of engaging
and authentic learning experiences. Given the effort and investment involved in the creation …
and authentic learning experiences. Given the effort and investment involved in the creation …
Development, implementation, and assessment of general chemistry lab experiments performed in the virtual world of second life
Virtual worlds are a potential medium for teaching college-level chemistry laboratory
courses. To determine the feasibility of conducting chemistry experiments in such an …
courses. To determine the feasibility of conducting chemistry experiments in such an …
Exploring the educational potential of three-dimensional multi-user virtual worlds for STEM education: A mixed-method systematic literature review
The present literature review builds on the results of 50 research articles published from
2000 until 2016. All these studies have successfully accomplished various learning tasks in …
2000 until 2016. All these studies have successfully accomplished various learning tasks in …
Learning gains and attitudes of students performing chemistry experiments in an immersive virtual world
Virtual worlds are increasingly popular in educational settings. In order to further usefulness
in providing a laboratory education, almost 300 students participated in a study to determine …
in providing a laboratory education, almost 300 students participated in a study to determine …
The impact of virtual reality on practical skills for students in science and engineering education: A meta-analysis
Virtual reality (VR) has emerged as a promising tool for enhancing practical skills of students
in science and engineering education. However, the effectiveness of VR in this context …
in science and engineering education. However, the effectiveness of VR in this context …
Distance education gamification in social virtual reality: A case study on student engagement
Sustaining students' interest and engagement in semester-long courses in distance learning
settings is a tangible challenge in Higher Education. Social Virtual Reality platforms feature …
settings is a tangible challenge in Higher Education. Social Virtual Reality platforms feature …
Combat tanking in education: the TANC model for playful distance learning in social virtual reality
This study examines the impact on engagement and affective outcomes of playful learning in
social virtual reality (SVR) for distance and open education settings and aims to provide a …
social virtual reality (SVR) for distance and open education settings and aims to provide a …