[HTML][HTML] Measuring the effectiveness of virtual training: A systematic review

P Strojny, N Dużmańska-Misiarczyk - Computers & Education: X Reality, 2023‏ - Elsevier
The amount of research on virtual reality learning tools increases with time. Despite the
diverse environments and theoretical foundations, enough data have been accumulated in …

3D virtual learning environments in education: A meta-review

I Reisoğlu, B Topu, R Yılmaz, T Karakuş Yılmaz… - Asia Pacific Education …, 2017‏ - Springer
The aim of this study is to investigate recent empirical research studies about 3D virtual
learning environments. A total of 167 empirical studies that involve the use of 3D virtual …

Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review

Y Gui, Z Cai, Y Yang, L Kong, X Fan, RH Tai - International Journal of …, 2023‏ - Springer
Digital educational games exhibit substantial promise in advancing STEM education.
Nevertheless, the empirical evidence on both the efficacy of digital game-based learning …

A Comparison of learning gains when using a 2D simulation tool versus a 3D virtual world: An experiment to find the right representation involving the Marginal Value …

D Richards, M Taylor - Computers & Education, 2015‏ - Elsevier
The use of three-dimensional Virtual Worlds in the classroom offers the promise of engaging
and authentic learning experiences. Given the effort and investment involved in the creation …

Development, implementation, and assessment of general chemistry lab experiments performed in the virtual world of second life

K Winkelmann, W Keeney-Kennicutt… - Journal of Chemical …, 2017‏ - ACS Publications
Virtual worlds are a potential medium for teaching college-level chemistry laboratory
courses. To determine the feasibility of conducting chemistry experiments in such an …

Exploring the educational potential of three-dimensional multi-user virtual worlds for STEM education: A mixed-method systematic literature review

N Pellas, I Kazanidis, N Konstantinou… - Education and …, 2017‏ - Springer
The present literature review builds on the results of 50 research articles published from
2000 until 2016. All these studies have successfully accomplished various learning tasks in …

Learning gains and attitudes of students performing chemistry experiments in an immersive virtual world

K Winkelmann, W Keeney-Kennicutt… - Cross Reality (XR) …, 2023‏ - taylorfrancis.com
Virtual worlds are increasingly popular in educational settings. In order to further usefulness
in providing a laboratory education, almost 300 students participated in a study to determine …

The impact of virtual reality on practical skills for students in science and engineering education: A meta-analysis

C Yang, J Zhang, Y Hu, X Yang, M Chen… - International Journal of …, 2024‏ - Springer
Virtual reality (VR) has emerged as a promising tool for enhancing practical skills of students
in science and engineering education. However, the effectiveness of VR in this context …

Distance education gamification in social virtual reality: A case study on student engagement

S Mystakidis - 2020 11th International Conference on …, 2020‏ - ieeexplore.ieee.org
Sustaining students' interest and engagement in semester-long courses in distance learning
settings is a tangible challenge in Higher Education. Social Virtual Reality platforms feature …

Combat tanking in education: the TANC model for playful distance learning in social virtual reality

S Mystakidis - International Journal of Gaming and Computer …, 2021‏ - igi-global.com
This study examines the impact on engagement and affective outcomes of playful learning in
social virtual reality (SVR) for distance and open education settings and aims to provide a …