Enjoy and learn with educational games: Examining factors affecting learning performance

MN Giannakos - Computers & Education, 2013 - Elsevier
Educational games have enhanced the value of instruction procedures in institutions and
business organizations. Factors that increase students' adoption of learning games have …

[PDF][PDF] A conceptual framework for integrating gamification in elearning systems based on instructional design model

HA Yamani - International Journal of Emerging Technologies in …, 2021 - researchgate.net
Gamification technology can significantly improve learners' motivation, so designing
appropriate gamification can contribute to the acceptance of eLearning content by learners …

A knowledge engineering approach to develo** mindtools for context-aware ubiquitous learning

HC Chu, GJ Hwang, CC Tsai - Computers & Education, 2010 - Elsevier
Recent developments in computing and mobile technologies have enabled the mobile and
ubiquitous learning approach, which situates students in an environment that combines real …

Pengembangan e-modul berbasis web untuk meningkatkan pencapaian kompetensi pengetahuan fisika pada materi listrik statis dan dinamis SMA

TS Jh - WaPFi (Wahana Pendidikan Fisika), 2018 - ejournal.upi.edu
Penelitian ini bertujuan untuk mengembangkan e-Modul berbasis web untuk meningkatkan
pencapaian kompetensi pengetahuan fisika SMA pada bahasan listrik statis dan listrik …

[PDF][PDF] Determining the appropriate blend of blended learning: A formative research in the context of Spada-Indonesia

UA Chaeruman, B Wibawa… - American Journal of …, 2018 - researchgate.net
Deciding appropriate blend for certain learning outcomes is very crucial in designing an
effective blended learning. Blended learning is not just simply combining face-to-face …

The effect of using e-learning tools in online and campus-based classrooms on student performance

E Galy, C Downey, J Johnson - Journal of Information Technology …, 2011 - learntechlib.org
Creating an integrative research framework that extends a model frequently used in the
Information Systems field, the Technology Acceptance Model, together with variables used …

The effect of scaffolding students' context-generating cognitive activity in technology-enhanced case-based learning

SN Demetriadis, PM Papadopoulos, IG Stamelos… - Computers & …, 2008 - Elsevier
This study investigates the hypothesis that students' learning and problem-solving
performance in ill-structured domains can be improved, if elaborative question prompts are …

Lived experiences of teachers and students in distance education: shift from traditional to online learning

JR Carambas, FP Espique - Educational Technology Quarterly, 2023 - acnsci.org
The shift from the traditional way of teaching to distance learning has led many institutions to
transition to online learning, which is considered the most effective method for delivering …

Exploring the relationship between video lecture usage patterns and students' attitudes

MN Giannakos, L Jaccheri… - British Journal of …, 2016 - Wiley Online Library
Videos have enhanced the value of teaching and learning, particularly in tertiary education.
Recent studies have investigated students' attitudes toward video lectures for educational …

Improving the fraction word problem solving of students with mathematics learning disabilities: Interactive computer application

M Shin, DP Bryant - Remedial and Special Education, 2017 - journals.sagepub.com
Students with mathematics learning disabilities (MLD) have a weak understanding of
fraction concepts and skills, which are foundations of algebra. Such students might benefit …