Towards augmented reality driven human-city interaction: Current research on mobile headsets and future challenges
Interaction design for Augmented Reality (AR) is gaining attention from both academia and
industry. This survey discusses 260 articles (68.8% of articles published between 2015 …
industry. This survey discusses 260 articles (68.8% of articles published between 2015 …
Non-rigid HCI: A review of deformable interfaces and input
Deformable interfaces are emerging in HCI and prototypes show potential for non-rigid
interactions. Previous reviews looked at deformation as a material property of shape …
interactions. Previous reviews looked at deformation as a material property of shape …
Magicalhands: Mid-air hand gestures for animating in vr
We explore the use of hand gestures for authoring animations in virtual reality (VR). We first
perform a gesture elicitation study to understand user preferences for a spatiotemporal, bare …
perform a gesture elicitation study to understand user preferences for a spatiotemporal, bare …
Skin-on interfaces: A bio-driven approach for artificial skin design to cover interactive devices
We propose a paradigm called Skin-On interfaces, in which interactive devices have their
own (artificial) skin, thus enabling new forms of input gestures for end-users (eg twist …
own (artificial) skin, thus enabling new forms of input gestures for end-users (eg twist …
Haptwist: creating interactive haptic proxies in virtual reality using low-cost twistable artefacts
In this paper, we present a series of studies on using Rubik's Twist, a type of low-cost
twistable artefact, to create haptic proxies for various hand-graspable VR objects. Our pilot …
twistable artefact, to create haptic proxies for various hand-graspable VR objects. Our pilot …
AirLogic: Embedding Pneumatic Computation and I/O in 3D Models to Fabricate Electronics-Free Interactive Objects
Researchers have developed various tools and techniques towards the vision of on-demand
fabrication of custom, interactive devices. Recent work has 3D-printed artefacts like …
fabrication of custom, interactive devices. Recent work has 3D-printed artefacts like …
FabricatINK: Personal fabrication of bespoke displays using electronic ink from upcycled E readers
FabricatINK explores the personal fabrication of irregularly-shaped low-power displays
using electronic ink (E ink). E ink is a programmable bicolour material used in traditional …
using electronic ink (E ink). E ink is a programmable bicolour material used in traditional …
Visuo-haptic crossmodal shape perception model for shape-changing handheld controllers bridged by inertial tensor
We present a visuo-haptic crossmodal model of shape perception designed for shape-
changing handheld controllers. The model uses the inertia tensor of an object to bridge the …
changing handheld controllers. The model uses the inertia tensor of an object to bridge the …
Impact of softness on users' perception of curvature for future soft curvature-changing UIs
Soft (compliant) curvature-changing UIs provide haptic feedback through changes in
softness and curvature. Different softness can impact the deformation of UIs when worn and …
softness and curvature. Different softness can impact the deformation of UIs when worn and …
Morpheesplug: A toolkit for prototy** shape-changing interfaces
Toolkits for shape-changing interfaces (SCIs) enable designers and researchers to easily
explore the broad design space of SCIs. However, despite their utility, existing approaches …
explore the broad design space of SCIs. However, despite their utility, existing approaches …