Levels of realism: From virtual reality to real virtuality

A Chalmers, A Ferko - Proceedings of the 24th spring conference on …, 2008 - dl.acm.org
Realism in real-time has long been a" holy grail" of the computer graphics community. While
real-time performance is typically accepted as 25fps and above, the definition of realism …

Adaptive image‐space sampling for gaze‐contingent real‐time rendering

M Stengel, S Grogorick, M Eisemann… - Computer Graphics …, 2016 - Wiley Online Library
With ever‐increasing display resolution for wide field‐of‐view displays—such as head‐
mounted displays or 8k projectors—shading has become the major computational cost in …

Perception‐driven accelerated rendering

M Weier, M Stengel, T Roth, P Didyk… - Computer Graphics …, 2017 - Wiley Online Library
Advances in computer graphics enable us to create digital images of astonishing complexity
and realism. However, processing resources are still a limiting factor. Hence, many costly …

Acoustic rendering and auditory–visual cross‐modal perception and interaction

V Hulusic, C Harvey, K Debattista… - Computer Graphics …, 2012 - Wiley Online Library
In recent years research in the three‐dimensional sound generation field has been primarily
focussed upon new applications of spatialized sound. In the computer graphics community …

[PDF][PDF] The Role of Perception for Computer Graphics.

D Bartz, DW Cunningham, J Fischer… - Eurographics (State of …, 2008 - diglib.eg.org
Traditionally, computer graphics strived to achieve the technically best representation of the
scenario or scene. For rendering, this lead to the preeminence of representations based on …

Real virtuality: A step change from virtual reality

A Chalmers, D Howard, C Moir - … of the 25th Spring Conference on …, 2009 - dl.acm.org
Humans perceive the world with all five senses: visuals, audio, smell, touch and taste.
Crossmodal effects, ie the interaction of the senses, can have a major influence on how …

Social media based 3D visual popularity

A Bulbul, R Dahyot - Computers & Graphics, 2017 - Elsevier
This paper proposes to use a geotagged virtual world for the visualization of people's visual
interest and their sentiment as captured from their social network activities. Using mobile …

DHR+ S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications

YW Tan, SE Low, J Chow, J Teo, A Bhojan - The Visual Computer, 2024 - Springer
Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates
cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse …

Selective rendering in a multi-modal environment: Scent and graphics

B Ramic, A Chalmers, J Hasic, S Rizvic - Proceedings of the 23rd Spring …, 2007 - dl.acm.org
Visual perception is becoming increasingly important in computer graphics. Research on
human visual perception has led to the development of perception driven computer graphics …

Reducing complexity in polygonal meshes with view-based saliency

P Castelló, M Chover, M Sbert, M Feixas - Computer Aided Geometric …, 2014 - Elsevier
Salient features in 3D meshes such as small high-curvature details in the middle of largely
flat regions are easily ignored by most mesh simplification methods. Nevertheless, these …