Player–video game interaction: A systematic review of current concepts
Video game design requires a user-centered approach to ensure that the experience
enjoyed by players is as good as possible. However, the nature of player–video game …
enjoyed by players is as good as possible. However, the nature of player–video game …
Interaction design and children
JP Hourcade - … and Trends® in Human–Computer Interaction, 2008 - nowpublishers.com
Children are increasingly using computer technologies as reflected in reports of computer
use in schools in the United States. Given the greater exposure of children to these …
use in schools in the United States. Given the greater exposure of children to these …
Playing blind: Revealing the world of gamers with visual impairment
Previous research on games for people with visual impairment (PVI) has focused on co-
designing or evaluating specific games-mostly under controlled conditions. In this research …
designing or evaluating specific games-mostly under controlled conditions. In this research …
VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired
Lack of physical activity is a serious health concern for individuals who are visually impaired
as they have fewer opportunities and incentives to engage in physical activities that provide …
as they have fewer opportunities and incentives to engage in physical activities that provide …
A review of principles in design and usability testing of tactile technology for individuals with visual impairments
EL Horton, R Renganathan, BN Toth… - Assistive …, 2017 - Taylor & Francis
To lay the groundwork for devising, improving, and implementing new technologies to meet
the needs of individuals with visual impairments, a systematic literature review was …
the needs of individuals with visual impairments, a systematic literature review was …
[PDF][PDF] Computer games and visually impaired people
Accessibility of computer games is a Challenge. Indeed, making accessible a computer
game is much more difficult than making accessible a desktop application. In this paper we …
game is much more difficult than making accessible a desktop application. In this paper we …
Evaluating wearable tactile feedback patterns during a virtual reality fighting game
A two-study approach was used to explore the effects of tactile feedback patterns on virtual
reality gaming experiences of participants, including presence, flow, usability, emotion …
reality gaming experiences of participants, including presence, flow, usability, emotion …
Towards generalised accessibility of computer games
Computer games accessibility have initially been regarded as an area of minor importance
as there were much more “serious” topics to focus on. Today, the society is slowly moving …
as there were much more “serious” topics to focus on. Today, the society is slowly moving …
[PDF][PDF] Design, implementation, and evaluation of a mobile game for blind people: toward making mobile fun accessible to everyone
According to the World Health Organization (WHO)[1], disability is an umbrella term,
covering impairments, activity limitations, and participation restrictions. Disability is not only …
covering impairments, activity limitations, and participation restrictions. Disability is not only …
Virtual reality technology for blind and visual impaired people: reviews and recent advances
Virtual reality technology enables people to become immersed in a computer-simulated and
three-dimensional environment. In this chapter, we investigate the effects of the virtual reality …
three-dimensional environment. In this chapter, we investigate the effects of the virtual reality …