Player–video game interaction: A systematic review of current concepts

L Caroux, K Isbister, L Le Bigot, N Vibert - Computers in human behavior, 2015 - Elsevier
Video game design requires a user-centered approach to ensure that the experience
enjoyed by players is as good as possible. However, the nature of player–video game …

Interaction design and children

JP Hourcade - … and Trends® in Human–Computer Interaction, 2008 - nowpublishers.com
Children are increasingly using computer technologies as reflected in reports of computer
use in schools in the United States. Given the greater exposure of children to these …

Playing blind: Revealing the world of gamers with visual impairment

R Andrade, MJ Rogerson, J Waycott, S Baker… - Proceedings of the …, 2019 - dl.acm.org
Previous research on games for people with visual impairment (PVI) has focused on co-
designing or evaluating specific games-mostly under controlled conditions. In this research …

VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired

T Morelli, J Foley, L Columna, L Lieberman… - Proceedings of the Fifth …, 2010 - dl.acm.org
Lack of physical activity is a serious health concern for individuals who are visually impaired
as they have fewer opportunities and incentives to engage in physical activities that provide …

A review of principles in design and usability testing of tactile technology for individuals with visual impairments

EL Horton, R Renganathan, BN Toth… - Assistive …, 2017 - Taylor & Francis
To lay the groundwork for devising, improving, and implementing new technologies to meet
the needs of individuals with visual impairments, a systematic literature review was …

[PDF][PDF] Computer games and visually impaired people

D Archambault, R Ossmann, T Gaudy, K Miesenberger - Upgrade, 2007 - Citeseer
Accessibility of computer games is a Challenge. Indeed, making accessible a computer
game is much more difficult than making accessible a desktop application. In this paper we …

Evaluating wearable tactile feedback patterns during a virtual reality fighting game

D Cui, C Mousas - … on Mixed and Augmented Reality Adjunct …, 2021 - ieeexplore.ieee.org
A two-study approach was used to explore the effects of tactile feedback patterns on virtual
reality gaming experiences of participants, including presence, flow, usability, emotion …

Towards generalised accessibility of computer games

D Archambault, T Gaudy, K Miesenberger… - Technologies for E …, 2008 - Springer
Computer games accessibility have initially been regarded as an area of minor importance
as there were much more “serious” topics to focus on. Today, the society is slowly moving …

[PDF][PDF] Design, implementation, and evaluation of a mobile game for blind people: toward making mobile fun accessible to everyone

MN Islam, TT Inan, NT Promi, SZ Diya… - Information and …, 2020 - researchgate.net
According to the World Health Organization (WHO)[1], disability is an umbrella term,
covering impairments, activity limitations, and participation restrictions. Disability is not only …

Virtual reality technology for blind and visual impaired people: reviews and recent advances

NI Ghali, O Soluiman, N El-Bendary, TM Nassef… - Advances in Robotics …, 2012 - Springer
Virtual reality technology enables people to become immersed in a computer-simulated and
three-dimensional environment. In this chapter, we investigate the effects of the virtual reality …