A qualitative literature review of educational games in the classroom: the teacher's pedagogical activities
The interest towards research on learning games is continuously growing, however, the
integration of games in teaching is still a somewhat unexplored area of study. In this …
integration of games in teaching is still a somewhat unexplored area of study. In this …
Map** the research trends of digital game-based language learning (DGBLL): a scientometrics review
The research on digital game-based language learning (DGBLL) keeps growing, but a
comprehensive account of its development in the recent two decades is still lacking …
comprehensive account of its development in the recent two decades is still lacking …
A Game-based learning system for improving student's learning effectiveness in system analysis course
CH Cheng, CH Su - Procedia-Social and Behavioral Sciences, 2012 - Elsevier
This paper practically develops a game-based learning system to improve self-efficacy for
student's learning. The game-based learning is combined with educational and information …
student's learning. The game-based learning is combined with educational and information …
The game embedded CALL system to facilitate English vocabulary acquisition and pronunciation
SSC Young, YH Wang - Journal of Educational Technology & Society, 2014 - JSTOR
The aim of this study is to make a new attempt to explore the potential of integrating game
strategies with automatic speech recognition technologies to provide learners with individual …
strategies with automatic speech recognition technologies to provide learners with individual …
Framing the adoption of serious games in formal education
Nowadays formal education systems are under increasing pressure to respond and adapt to
rapid technological innovation and associated changes in the way we work and live. As well …
rapid technological innovation and associated changes in the way we work and live. As well …
Designing educational video games to be objects-to-think-with
In this article we propose that educational game design should work to create games as
objects-to-think-with—games that engage players in the exploration of and experimentation …
objects-to-think-with—games that engage players in the exploration of and experimentation …
Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance
H Kim, F Ke - Interactive Learning Environments, 2017 - Taylor & Francis
This experimental study was intended to examine whether the integration of game
characteristics in the OpenSimulator-supported virtual reality (VR) learning environment can …
characteristics in the OpenSimulator-supported virtual reality (VR) learning environment can …
The impact of learner metacognition and goal orientation on problem-solving in a serious game environment
To understand the impact of learner metacognition and goal orientation on problem-solving,
this study investigated 159 undergraduate students' metacognition, goal orientations, and …
this study investigated 159 undergraduate students' metacognition, goal orientations, and …
Can Gamification Be Introduced within Primary Classes?.
Training through gamification is everyday a more evident reality in Primary Education
classes. The teachers' view about this has been modified as it is shown in the study …
classes. The teachers' view about this has been modified as it is shown in the study …
Students' and teachers' perceptions of using video games to enhance science instruction
Science education video game research points toward promising, but inconclusive results in
both student learning outcomes and attitudes. However, student-level variables other than …
both student learning outcomes and attitudes. However, student-level variables other than …