A qualitative literature review of educational games in the classroom: the teacher's pedagogical activities

M Kangas, A Koskinen, L Krokfors - Teachers and Teaching, 2017 - Taylor & Francis
The interest towards research on learning games is continuously growing, however, the
integration of games in teaching is still a somewhat unexplored area of study. In this …

Map** the research trends of digital game-based language learning (DGBLL): a scientometrics review

K Li, M Peterson, Q Wang, H Wang - Computer Assisted Language …, 2023 - Taylor & Francis
The research on digital game-based language learning (DGBLL) keeps growing, but a
comprehensive account of its development in the recent two decades is still lacking …

A Game-based learning system for improving student's learning effectiveness in system analysis course

CH Cheng, CH Su - Procedia-Social and Behavioral Sciences, 2012 - Elsevier
This paper practically develops a game-based learning system to improve self-efficacy for
student's learning. The game-based learning is combined with educational and information …

The game embedded CALL system to facilitate English vocabulary acquisition and pronunciation

SSC Young, YH Wang - Journal of Educational Technology & Society, 2014 - JSTOR
The aim of this study is to make a new attempt to explore the potential of integrating game
strategies with automatic speech recognition technologies to provide learners with individual …

Framing the adoption of serious games in formal education

S Arnab, R Berta, J Earp… - … Journal of e …, 2012 - academic-publishing.org
Nowadays formal education systems are under increasing pressure to respond and adapt to
rapid technological innovation and associated changes in the way we work and live. As well …

Designing educational video games to be objects-to-think-with

N Holbert, U Wilensky - Journal of the Learning Sciences, 2019 - Taylor & Francis
In this article we propose that educational game design should work to create games as
objects-to-think-with—games that engage players in the exploration of and experimentation …

Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance

H Kim, F Ke - Interactive Learning Environments, 2017 - Taylor & Francis
This experimental study was intended to examine whether the integration of game
characteristics in the OpenSimulator-supported virtual reality (VR) learning environment can …

The impact of learner metacognition and goal orientation on problem-solving in a serious game environment

S Liu, M Liu - Computers in Human Behavior, 2020 - Elsevier
To understand the impact of learner metacognition and goal orientation on problem-solving,
this study investigated 159 undergraduate students' metacognition, goal orientations, and …

Can Gamification Be Introduced within Primary Classes?.

V Marín, M López, G Maldonado - Digital Education Review, 2015 - ERIC
Training through gamification is everyday a more evident reality in Primary Education
classes. The teachers' view about this has been modified as it is shown in the study …

Students' and teachers' perceptions of using video games to enhance science instruction

MT Marino, M Israel, CC Beecher… - Journal of Science …, 2013 - Springer
Science education video game research points toward promising, but inconclusive results in
both student learning outcomes and attitudes. However, student-level variables other than …