Mega-nerf: Scalable construction of large-scale nerfs for virtual fly-throughs

H Turki, D Ramanan… - Proceedings of the …, 2022 - openaccess.thecvf.com
We use neural radiance fields (NeRFs) to build interactive 3D environments from large-scale
visual captures spanning buildings or even multiple city blocks collected primarily from …

Foveated gaze-contingent displays for peripheral LOD management, 3D visualization, and stereo imaging

AT Duchowski, A Çöltekin - ACM Transactions on Multimedia Computing …, 2007 - dl.acm.org
Advancements in graphics hardware have allowed development of hardware-accelerated
imaging displays. This article reviews techniques for real-time simulation of arbitrary visual …

[KIRJA][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

A breadth-first survey of eye-tracking applications

AT Duchowski - Behavior Research Methods, Instruments, & …, 2002 - Springer
Eye-tracking applications are surveyed in a breadth-first manner, reporting on work from the
following domains: neuroscience, psychology, industrial engineering and human factors …

Modeling and rendering architecture from photographs: A hybrid geometry-and image-based approach

PE Debevec, CJ Taylor, J Malik - Seminal Graphics Papers: Pushing the …, 2023 - dl.acm.org
We present a new approach for modeling and rendering existing architectural scenes from a
sparse set of still photographs. Our modeling approach, which combines both geometry …

Progressive meshes

H Hoppe - Seminal Graphics Papers: Pushing the Boundaries …, 2023 - dl.acm.org
Highly detailed geometric models are rapidly becoming common-place in computer
graphics. These models, often represented as complex triangle meshes, challenge …

3DHOP: 3D heritage online presenter

M Potenziani, M Callieri, M Dellepiane, M Corsini… - Computers & …, 2015 - Elsevier
Abstract 3D Heritage Online Presenter (3DHOP) is a framework for the creation of advanced
web-based visual presentations of high-resolution 3D content. 3DHOP has been designed …

[KIRJA][B] Level of detail for 3D graphics

D Luebke, M Reddy, JD Cohen, A Varshney, B Watson… - 2002 - books.google.com
Level of detail (LOD) techniques are increasingly used by professional real-time developers
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …

Quicktime VR: An image-based approach to virtual environment navigation

SE Chen - Proceedings of the 22nd annual conference on …, 1995 - dl.acm.org
Traditionally, virtual reality systems use 3D computer graphics to model and render virtual
environments in real-time. This approach usually requires laborious modeling and …

Foveated 3D graphics

B Guenter, M Finch, S Drucker, D Tan… - ACM transactions on …, 2012 - dl.acm.org
We exploit the falloff of acuity in the visual periphery to accelerate graphics computation by a
factor of 5-6 on a desktop HD display (1920x1080). Our method tracks the user's gaze point …