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Mega-nerf: Scalable construction of large-scale nerfs for virtual fly-throughs
We use neural radiance fields (NeRFs) to build interactive 3D environments from large-scale
visual captures spanning buildings or even multiple city blocks collected primarily from …
visual captures spanning buildings or even multiple city blocks collected primarily from …
Foveated gaze-contingent displays for peripheral LOD management, 3D visualization, and stereo imaging
AT Duchowski, A Çöltekin - ACM Transactions on Multimedia Computing …, 2007 - dl.acm.org
Advancements in graphics hardware have allowed development of hardware-accelerated
imaging displays. This article reviews techniques for real-time simulation of arbitrary visual …
imaging displays. This article reviews techniques for real-time simulation of arbitrary visual …
[KIRJA][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
A breadth-first survey of eye-tracking applications
AT Duchowski - Behavior Research Methods, Instruments, & …, 2002 - Springer
Eye-tracking applications are surveyed in a breadth-first manner, reporting on work from the
following domains: neuroscience, psychology, industrial engineering and human factors …
following domains: neuroscience, psychology, industrial engineering and human factors …
Modeling and rendering architecture from photographs: A hybrid geometry-and image-based approach
We present a new approach for modeling and rendering existing architectural scenes from a
sparse set of still photographs. Our modeling approach, which combines both geometry …
sparse set of still photographs. Our modeling approach, which combines both geometry …
Progressive meshes
H Hoppe - Seminal Graphics Papers: Pushing the Boundaries …, 2023 - dl.acm.org
Highly detailed geometric models are rapidly becoming common-place in computer
graphics. These models, often represented as complex triangle meshes, challenge …
graphics. These models, often represented as complex triangle meshes, challenge …
3DHOP: 3D heritage online presenter
Abstract 3D Heritage Online Presenter (3DHOP) is a framework for the creation of advanced
web-based visual presentations of high-resolution 3D content. 3DHOP has been designed …
web-based visual presentations of high-resolution 3D content. 3DHOP has been designed …
[KIRJA][B] Level of detail for 3D graphics
Level of detail (LOD) techniques are increasingly used by professional real-time developers
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …
Quicktime VR: An image-based approach to virtual environment navigation
SE Chen - Proceedings of the 22nd annual conference on …, 1995 - dl.acm.org
Traditionally, virtual reality systems use 3D computer graphics to model and render virtual
environments in real-time. This approach usually requires laborious modeling and …
environments in real-time. This approach usually requires laborious modeling and …
Foveated 3D graphics
We exploit the falloff of acuity in the visual periphery to accelerate graphics computation by a
factor of 5-6 on a desktop HD display (1920x1080). Our method tracks the user's gaze point …
factor of 5-6 on a desktop HD display (1920x1080). Our method tracks the user's gaze point …