[PDF][PDF] A review of mobile location-based games for learning across physical and virtual spaces.
In this paper we review mobile location-based games for learning. These games are played
in physical space, but at the same time, they are supported by actions and events in an …
in physical space, but at the same time, they are supported by actions and events in an …
A critical review of 13 years of mobile game-based learning
With the increasing popularity of smartphones and tablets, game-based learning (GBL) is
undergoing a rapid shift to mobile platforms. This transformation is driven by mobility …
undergoing a rapid shift to mobile platforms. This transformation is driven by mobility …
Arbis pictus: A study of vocabulary learning with augmented reality
We conducted a fundamental user study to assess potential benefits of AR technology for
immersive vocabulary learning. With the idea that AR systems will soon be able to label real …
immersive vocabulary learning. With the idea that AR systems will soon be able to label real …
The effectiveness of a meaningful learning‐based evaluation model for context‐aware mobile learning
In recent years, context‐aware mobile learning (CAML) has been widely applied to various
fields and has become a popular issue in educational research. Despite the tremendous …
fields and has become a popular issue in educational research. Despite the tremendous …
“Do you like cookies?” Adolescents' skeptical processing of retargeted Facebook-ads and the moderating role of privacy concern and a textual debriefing
Adolescents are regularly exposed to commercial messages on social networking sites.
There is scant knowledge of how they interact with marketing communications on these …
There is scant knowledge of how they interact with marketing communications on these …
Like bees around the hive: a comparative study of a mobile augmented reality map
We present findings from field trials of MapLens, a mobile augmented reality (AR) map using
a magic lens over a paper map. Twenty-six participants used MapLens to play a location …
a magic lens over a paper map. Twenty-six participants used MapLens to play a location …
Comparing the effects of mobile computers and traditional approaches in environmental education
M Ruchter, B Klar, W Geiger - Computers & Education, 2010 - Elsevier
Environmental education and computers? That was traditionally seen as an antagonism. But
environmental educators who compete for attention and face new challenges in an age of …
environmental educators who compete for attention and face new challenges in an age of …
An empirical study on m-learning adaptation: Learning performance and learning contexts
M-learning enables students to learn everywhere and at any time. But mobility also brings a
new challenge. Students may now be constantly moving and the context from which they …
new challenge. Students may now be constantly moving and the context from which they …
[PDF][PDF] A review of using gaming technology for cyber-security awareness
Rapid development has been observed in the deployment of communication technologies
and the use of the Internet across the globe. Information exchange is the main aspect of use …
and the use of the Internet across the globe. Information exchange is the main aspect of use …
From smart objects to smart experiences: An end-user development approach
The growing availability of smart objects is stimulating researchers to investigate the Internet
of Things (IoT) phenomenon from different perspectives. The potential of this technology is …
of Things (IoT) phenomenon from different perspectives. The potential of this technology is …