[PDF][PDF] A review of mobile location-based games for learning across physical and virtual spaces.

NM Avouris, N Yiannoutsou - J. Univers. Comput. Sci., 2012 - researchgate.net
In this paper we review mobile location-based games for learning. These games are played
in physical space, but at the same time, they are supported by actions and events in an …

A critical review of 13 years of mobile game-based learning

F Giannakas, G Kambourakis, A Papasalouros… - Educational Technology …, 2018 - Springer
With the increasing popularity of smartphones and tablets, game-based learning (GBL) is
undergoing a rapid shift to mobile platforms. This transformation is driven by mobility …

Arbis pictus: A study of vocabulary learning with augmented reality

A Ibrahim, B Huynh, J Downey… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
We conducted a fundamental user study to assess potential benefits of AR technology for
immersive vocabulary learning. With the idea that AR systems will soon be able to label real …

The effectiveness of a meaningful learning‐based evaluation model for context‐aware mobile learning

YM Huang, PS Chiu - British Journal of Educational …, 2015 - Wiley Online Library
In recent years, context‐aware mobile learning (CAML) has been widely applied to various
fields and has become a popular issue in educational research. Despite the tremendous …

“Do you like cookies?” Adolescents' skeptical processing of retargeted Facebook-ads and the moderating role of privacy concern and a textual debriefing

B Zarouali, K Ponnet, M Walrave, K Poels - Computers in Human Behavior, 2017 - Elsevier
Adolescents are regularly exposed to commercial messages on social networking sites.
There is scant knowledge of how they interact with marketing communications on these …

Like bees around the hive: a comparative study of a mobile augmented reality map

A Morrison, A Oulasvirta, P Peltonen… - Proceedings of the …, 2009 - dl.acm.org
We present findings from field trials of MapLens, a mobile augmented reality (AR) map using
a magic lens over a paper map. Twenty-six participants used MapLens to play a location …

Comparing the effects of mobile computers and traditional approaches in environmental education

M Ruchter, B Klar, W Geiger - Computers & Education, 2010 - Elsevier
Environmental education and computers? That was traditionally seen as an antagonism. But
environmental educators who compete for attention and face new challenges in an age of …

An empirical study on m-learning adaptation: Learning performance and learning contexts

A Garcia-Cabot, L de-Marcos, E Garcia-Lopez - Computers & Education, 2015 - Elsevier
M-learning enables students to learn everywhere and at any time. But mobility also brings a
new challenge. Students may now be constantly moving and the context from which they …

[PDF][PDF] A review of using gaming technology for cyber-security awareness

F Alotaibi, S Furnell, I Stengel… - Int. J. Inf. Secur. Res …, 2016 - infonomics-society.org
Rapid development has been observed in the deployment of communication technologies
and the use of the Internet across the globe. Information exchange is the main aspect of use …

From smart objects to smart experiences: An end-user development approach

C Ardito, P Buono, G Desolda, M Matera - International Journal of Human …, 2018 - Elsevier
The growing availability of smart objects is stimulating researchers to investigate the Internet
of Things (IoT) phenomenon from different perspectives. The potential of this technology is …