Gamification applications in E-learning: A literature review
In recent years, there has been a lot of attention given to the trend of including game
elements into non-gaming facilities. The usage of gamification in education is a massive …
elements into non-gaming facilities. The usage of gamification in education is a massive …
The impact of gamification on learning and instruction: A systematic review of empirical evidence
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …
among the learners in stimulating motivation, learner engagement and social influence. This …
[HTML][HTML] Enhancing user engagement: The role of gamification in mobile apps
Organizations are increasingly making use of gamification to enhance users' engagement
with their mobile apps. However, more research into the mechanisms that facilitate user …
with their mobile apps. However, more research into the mechanisms that facilitate user …
Gamification for learning sustainability in the blackboard system: motivators and obstacles from faculty members' perspectives
Gamification is one of the basic components that enhance the sustainability of learning
management systems (LMSs) in improving learning outcomes and motivating learners to …
management systems (LMSs) in improving learning outcomes and motivating learners to …
Gamification in higher education: The ECOn+ star battles
Gamification is a thriving technique that has attracted attention in higher education. Despite
the increasing number of studies published in recent years, the problem is that the …
the increasing number of studies published in recent years, the problem is that the …
Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles
S Nadi-Ravandi, Z Batooli - Education and Information Technologies, 2022 - Springer
This study seeks scientometric, content and co-occurrence analysis of systematic review and
Meta-analysis articles in the field of gamification in education. In terms of purpose, this is an …
Meta-analysis articles in the field of gamification in education. In terms of purpose, this is an …
Comparing gamification models in higher education using face-to-face and virtual escape rooms
Gamification is a training model that encourages the inclusion of active methodologies into
learning environments. The objective of this study is to analyze the effects of a gamified …
learning environments. The objective of this study is to analyze the effects of a gamified …
Gamification in education: Why, where, when, and how?—A systematic review
Defined as the utilization of game elements in nongame environments, gamification has
been frequently used in education in recent years. The aim of the present study is to …
been frequently used in education in recent years. The aim of the present study is to …
Adaptive gamification in E‐learning: A literature review and future challenges
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …
allow for more digitized learning environments to create interactive and engaging learning …
[PDF][PDF] A review of gamification impact on student behavioral and learning outcomes
Gamification has become a new trend in learning in the 21st century, by utilizing technology
with game elements to change behavior and support learning outcomes. However, few …
with game elements to change behavior and support learning outcomes. However, few …