A systematic review of 10 years of augmented reality usability studies: 2005 to 2014
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …
with a growing number of user-based experiments. In this paper, we systematically review …
Eye tracking for spatial research: Cognition, computation, challenges
Spatial information acquisition happens in large part through the visual sense. Studying
visual attention and its connection to cognitive processes has been the interest of many …
visual attention and its connection to cognitive processes has been the interest of many …
Marvis: Combining mobile devices and augmented reality for visual data analysis
We present Marvis, a conceptual framework that combines mobile devices and head-
mounted Augmented Reality (AR) for visual data analysis. We propose novel concepts and …
mounted Augmented Reality (AR) for visual data analysis. We propose novel concepts and …
The history of mobile augmented reality
This document summarizes the major milestones in mobile Augmented Reality between
1968 and 2014. Major parts of the list were compiled by the member of the Christian Doppler …
1968 and 2014. Major parts of the list were compiled by the member of the Christian Doppler …
[BOOK][B] A survey of evaluation techniques used in augmented reality studies
In this paper we report on an initial survey of user evaluation techniques used in Augmented
Reality (AR) research. To identify all papers which include AR evaluations we reviewed …
Reality (AR) research. To identify all papers which include AR evaluations we reviewed …
Touch projector: mobile interaction through video
In 1992, Tani et al. proposed remotely operating machines in a factory by manipulating a live
video image on a computer screen. In this paper we revisit this metaphor and investigate its …
video image on a computer screen. In this paper we revisit this metaphor and investigate its …
Shapeshift: 2D spatial manipulation and self-actuation of tabletop shape displays for tangible and haptic interaction
We explore interactions enabled by 2D spatial manipulation and self-actuation of a tabletop
shape display. To explore these interactions, we developed shapeShift, a compact, high …
shape display. To explore these interactions, we developed shapeShift, a compact, high …
Like bees around the hive: a comparative study of a mobile augmented reality map
We present findings from field trials of MapLens, a mobile augmented reality (AR) map using
a magic lens over a paper map. Twenty-six participants used MapLens to play a location …
a magic lens over a paper map. Twenty-six participants used MapLens to play a location …
Scroll, tilt or move it: using mobile phones to continuously control pointers on large public displays
Large and public displays mostly provide little interactivity due to technical constraints,
making it difficult for people to capture interesting information or to influence the screen's …
making it difficult for people to capture interesting information or to influence the screen's …
Using nature elements in mobile AR for education with children
I Alakärppä, E Jaakkola, J Väyrynen… - Proceedings of the 19th …, 2017 - dl.acm.org
We present a concept, prototype and in-the-wild evaluation of a mobile augmented reality
(AR) application in which physical items from nature are used as AR markers. By blending …
(AR) application in which physical items from nature are used as AR markers. By blending …