Towards indistinguishable augmented reality: A survey on optical see-through head-mounted displays

Y Itoh, T Langlotz, J Sutton, A Plopski - ACM Computing Surveys (CSUR), 2021 - dl.acm.org
Adding virtual information that is indistinguishable from reality has been a long-awaited goal
in Augmented Reality (AR). While already demonstrated in the 1960s, only recently have …

Revisiting trends in augmented reality research: A review of the 2nd decade of ISMAR (2008–2017)

K Kim, M Billinghurst, G Bruder… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
In 2008, Zhou et al. presented a survey paper summarizing the previous ten years of ISMAR
publications, which provided invaluable insights into the research challenges and trends …

Identifying causes of and solutions for cybersickness in immersive technology: reformulation of a research and development agenda

K Stanney, BD Lawson, B Rokers… - … Journal of Human …, 2020 - Taylor & Francis
Immersive technologies, such as virtual and augmented reality, initially failed to live up to
expectations, but have improved greatly, with many new head-worn displays and associated …

A systematic review of 10 years of augmented reality usability studies: 2005 to 2014

A Dey, M Billinghurst, RW Lindeman… - Frontiers in Robotics and …, 2018 - frontiersin.org
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …

Augmented and virtual reality evolution and future tendency

L Muñoz-Saavedra, L Miró-Amarante… - Applied sciences, 2020 - mdpi.com
Augmented reality and virtual reality technologies are increasing in popularity. Augmented
reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the …

Perceiving distance in virtual reality: theoretical insights from contemporary technologies

SH Creem-Regehr, JK Stefanucci… - … Transactions of the …, 2023 - royalsocietypublishing.org
Decades of research have shown that absolute egocentric distance is underestimated in
virtual environments (VEs) when compared with the real world. This finding has implications …

Shared surfaces and spaces: Collaborative data visualisation in a co-located immersive environment

B Lee, X Hu, M Cordeil, A Prouzeau… - … on Visualization and …, 2020 - ieeexplore.ieee.org
Immersive technologies offer new opportunities to support collaborative visual data analysis
by providing each collaborator a personal, high-resolution view of a flexible shared …

The perception of egocentric distances in virtual environments-a review

RS Renner, BM Velichkovsky, JR Helmert - ACM Computing Surveys …, 2013 - dl.acm.org
Over the last 20 years research has been done on the question of how egocentric distances,
ie, the subjectively reported distance from a human observer to an object, are perceived in …

Evaluating the effectiveness of spatial augmented reality in smart manufacturing: a solution for manual working stations

AE Uva, M Gattullo, VM Manghisi, D Spagnulo… - … International Journal of …, 2018 - Springer
Augmented reality (AR) is a key technology for the development of smart manufacturing.
One of the main advantages of AR is that it can help workers to accomplish several tasks …

The hologram in my hand: How effective is interactive exploration of 3D visualizations in immersive tangible augmented reality?

B Bach, R Sicat, J Beyer, M Cordeil… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
We report on a controlled user study comparing three visualization environments for
common 3D exploration. Our environments differ in how they exploit natural human …