Towards indistinguishable augmented reality: A survey on optical see-through head-mounted displays
Adding virtual information that is indistinguishable from reality has been a long-awaited goal
in Augmented Reality (AR). While already demonstrated in the 1960s, only recently have …
in Augmented Reality (AR). While already demonstrated in the 1960s, only recently have …
Revisiting trends in augmented reality research: A review of the 2nd decade of ISMAR (2008–2017)
In 2008, Zhou et al. presented a survey paper summarizing the previous ten years of ISMAR
publications, which provided invaluable insights into the research challenges and trends …
publications, which provided invaluable insights into the research challenges and trends …
Identifying causes of and solutions for cybersickness in immersive technology: reformulation of a research and development agenda
Immersive technologies, such as virtual and augmented reality, initially failed to live up to
expectations, but have improved greatly, with many new head-worn displays and associated …
expectations, but have improved greatly, with many new head-worn displays and associated …
A systematic review of 10 years of augmented reality usability studies: 2005 to 2014
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …
with a growing number of user-based experiments. In this paper, we systematically review …
Augmented and virtual reality evolution and future tendency
Augmented reality and virtual reality technologies are increasing in popularity. Augmented
reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the …
reality has thrived to date mainly on mobile applications, with games like Pokémon Go or the …
Perceiving distance in virtual reality: theoretical insights from contemporary technologies
Decades of research have shown that absolute egocentric distance is underestimated in
virtual environments (VEs) when compared with the real world. This finding has implications …
virtual environments (VEs) when compared with the real world. This finding has implications …
Shared surfaces and spaces: Collaborative data visualisation in a co-located immersive environment
Immersive technologies offer new opportunities to support collaborative visual data analysis
by providing each collaborator a personal, high-resolution view of a flexible shared …
by providing each collaborator a personal, high-resolution view of a flexible shared …
The perception of egocentric distances in virtual environments-a review
RS Renner, BM Velichkovsky, JR Helmert - ACM Computing Surveys …, 2013 - dl.acm.org
Over the last 20 years research has been done on the question of how egocentric distances,
ie, the subjectively reported distance from a human observer to an object, are perceived in …
ie, the subjectively reported distance from a human observer to an object, are perceived in …
Evaluating the effectiveness of spatial augmented reality in smart manufacturing: a solution for manual working stations
Augmented reality (AR) is a key technology for the development of smart manufacturing.
One of the main advantages of AR is that it can help workers to accomplish several tasks …
One of the main advantages of AR is that it can help workers to accomplish several tasks …
The hologram in my hand: How effective is interactive exploration of 3D visualizations in immersive tangible augmented reality?
We report on a controlled user study comparing three visualization environments for
common 3D exploration. Our environments differ in how they exploit natural human …
common 3D exploration. Our environments differ in how they exploit natural human …