All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments, including social networks …
have created various computer-mediated virtual environments, including social networks …
A systematic threat analysis and defense strategies for the metaverse and extended reality systems
With the rapid development and evolution of immersive technologies there are growing
concerns of security and privacy threats to the metaverse and extended reality (XR) systems …
concerns of security and privacy threats to the metaverse and extended reality (XR) systems …
[HTML][HTML] Signaling in virtual reality influences learning outcome and cognitive load
Virtual reality (VR) learning environments are highly visual and need instructional aid to help
the learner. Presenting too much visual information can impair selection and organization …
the learner. Presenting too much visual information can impair selection and organization …
Extended reality in spatial sciences: A review of research challenges and future directions
This manuscript identifies and documents unsolved problems and research challenges in
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …
Virtual reality and augmented reality in social learning spaces: a literature review
In this survey, we explore Virtual Reality and Augmented Reality within social learning
spaces, such as classrooms and museums, while also extending into relevant social …
spaces, such as classrooms and museums, while also extending into relevant social …
Eye tracking in virtual reality: a broad review of applications and challenges
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with
various headsets with integrated eye trackers already commercially available. The …
various headsets with integrated eye trackers already commercially available. The …
Revisiting trends in augmented reality research: A review of the 2nd decade of ISMAR (2008–2017)
In 2008, Zhou et al. presented a survey paper summarizing the previous ten years of ISMAR
publications, which provided invaluable insights into the research challenges and trends …
publications, which provided invaluable insights into the research challenges and trends …
Industry use of virtual reality in product design and manufacturing: a survey
Abstract In 1999, Fred Brooks, virtual reality pioneer and Professor of Computer Science at
the University of North Carolina at Chapel Hill, published a seminal paper describing the …
the University of North Carolina at Chapel Hill, published a seminal paper describing the …
A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
[書籍][B] The VR book: Human-centered design for virtual reality
J Jerald - 2015 - books.google.com
This is a strong foundation of human-centric virtual reality design for anyone and everyone
involved in creating VR experiences. Without a clear understanding of the human side of …
involved in creating VR experiences. Without a clear understanding of the human side of …