All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda

LH Lee, T Braud, PY Zhou, L Wang… - … and trends® in …, 2024 - nowpublishers.com
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments, including social networks …

A systematic threat analysis and defense strategies for the metaverse and extended reality systems

S Qamar, Z Anwar, M Afzal - Computers & Security, 2023 - Elsevier
With the rapid development and evolution of immersive technologies there are growing
concerns of security and privacy threats to the metaverse and extended reality (XR) systems …

[HTML][HTML] Signaling in virtual reality influences learning outcome and cognitive load

P Albus, A Vogt, T Seufert - Computers & Education, 2021 - Elsevier
Virtual reality (VR) learning environments are highly visual and need instructional aid to help
the learner. Presenting too much visual information can impair selection and organization …

Extended reality in spatial sciences: A review of research challenges and future directions

A Çöltekin, I Lochhead, M Madden… - … International Journal of …, 2020 - mdpi.com
This manuscript identifies and documents unsolved problems and research challenges in
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …

Virtual reality and augmented reality in social learning spaces: a literature review

A Scavarelli, A Arya, RJ Teather - Virtual Reality, 2021 - Springer
In this survey, we explore Virtual Reality and Augmented Reality within social learning
spaces, such as classrooms and museums, while also extending into relevant social …

Eye tracking in virtual reality: a broad review of applications and challenges

IB Adhanom, P MacNeilage, E Folmer - Virtual Reality, 2023 - Springer
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with
various headsets with integrated eye trackers already commercially available. The …

Revisiting trends in augmented reality research: A review of the 2nd decade of ISMAR (2008–2017)

K Kim, M Billinghurst, G Bruder… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
In 2008, Zhou et al. presented a survey paper summarizing the previous ten years of ISMAR
publications, which provided invaluable insights into the research challenges and trends …

Industry use of virtual reality in product design and manufacturing: a survey

LP Berg, JM Vance - Virtual reality, 2017 - Springer
Abstract In 1999, Fred Brooks, virtual reality pioneer and Professor of Computer Science at
the University of North Carolina at Chapel Hill, published a seminal paper describing the …

A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …

AD Souchet, D Lourdeaux, A Pagani, L Rebenitsch - Virtual Reality, 2023 - Springer
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …

[書籍][B] The VR book: Human-centered design for virtual reality

J Jerald - 2015 - books.google.com
This is a strong foundation of human-centric virtual reality design for anyone and everyone
involved in creating VR experiences. Without a clear understanding of the human side of …