HoloBots: Augmenting Holographic Telepresence with Mobile Robots for Tangible Remote Collaboration in Mixed Reality

K Ihara, M Faridan, A Ichikawa, I Kawaguchi… - Proceedings of the 36th …, 2023 - dl.acm.org
This paper introduces HoloBots, a mixed reality remote collaboration system that augments
holographic telepresence with synchronized mobile robots. Beyond existing mixed reality …

Chameleoncontrol: Teleoperating real human surrogates through mixed reality gestural guidance for remote hands-on classrooms

M Faridan, B Kumari, R Suzuki - … of the 2023 CHI conference on human …, 2023 - dl.acm.org
We present ChameleonControl, a real-human teleoperation system for scalable remote
instruction in hands-on classrooms. In contrast to existing video or AR/VR-based remote …

ARAnimator in-situ character animation in mobile AR with user-defined motion gestures

H Ye, KC Kwan, W Su, H Fu - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
Creating animated virtual AR characters closely interacting with real environments is
interesting but difficult. Existing systems adopt video see-through approaches to indirectly …

Puppeteer your robot: Augmented reality leader-follower teleoperation

J Van Haastregt, MC Welle, Y Zhang… - 2024 IEEE-RAS 23rd …, 2024 - ieeexplore.ieee.org
High-quality demonstrations are necessary when learning complex and challenging
manipulation tasks. In this work, we introduce an approach to puppeteer a robot by …

TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual Reality

Q Zhou, D Ledo, G Fitzmaurice… - Proceedings of the CHI …, 2024 - dl.acm.org
Editing character motion in Virtual Reality is challenging as it requires working with both
spatial and temporal data using controls with multiple degrees-of-freedom. The spatial and …

Remotecode: Robotic embodiment for enhancing peripheral awareness in remote collaboration tasks

M Sakashita, EA Ricci, J Arora… - Proceedings of the ACM …, 2022 - dl.acm.org
Collaborative design activities are often centered around physical artifacts. Depending on
the design activity, this can be the model of a building, paper crafts, carving artwork, or a …

VRoxy: Wide-Area Collaboration From an Office Using a VR-Driven Robotic Proxy

M Sakashita, H Kim, B Woodard, R Zhang… - Proceedings of the 36th …, 2023 - dl.acm.org
Recent research in robotic proxies has demonstrated that one can automatically reproduce
many non-verbal cues important in co-located collaboration. However, they often require a …

You as a puppet: evaluation of telepresence user interface for puppetry

M Sakashita, T Minagawa, A Koike, I Suzuki… - Proceedings of the 30th …, 2017 - dl.acm.org
We propose an immersive telepresence system for puppetry that transmits a human
performer's body and facial movements into a puppet with audiovisual feedback to the …

TrussFormer: 3D printing large kinetic structures

R Kovacs, A Ion, P Lopes, T Oesterreich… - Proceedings of the 31st …, 2018 - dl.acm.org
We present TrussFormer, an integrated end-to-end system that allows users to 3D print large-
scale kinetic structures, ie, structures that involve motion and deal with dynamic forces …

Kawaii Computing: Sco** Out the Japanese Notion of Cute in User Experiences with Interactive Systems

Y Wang, K Seaborn - Extended Abstracts of the CHI Conference on …, 2024 - dl.acm.org
Kawaii computing is a new term for a steadily growing body of work on the Japanese notion
of “cute” in human-computer interaction (HCI) research and practice. Kawaii is distinguished …