iball: Augmenting basketball videos with gaze-moderated embedded visualizations

C Zhu-Tian, Q Yang, J Shan, T Lin, J Beyer… - Proceedings of the …, 2023 - dl.acm.org
We present iBall, a basketball video-watching system that leverages gaze-moderated
embedded visualizations to facilitate game understanding and engagement of casual fans …

Swivr-car-seat: Exploring vehicle motion effects on interaction quality in virtual reality automated driving using a motorized swivel seat

M Colley, P Jansen, E Rukzio… - Proceedings of the ACM …, 2021 - dl.acm.org
Autonomous vehicles provide new input modalities to improve interaction with in-vehicle
information systems. However, due to the road and driving conditions, the user input can be …

Fusion of spatial, temporal, and spectral EEG signatures improves multilevel cognitive load prediction

Y Liu, Y Yu, Z Ye, M Li, Y Zhang, Z Zhou… - … on Human-Machine …, 2023 - ieeexplore.ieee.org
Cognitive load prediction is one of the most important issues in the nascent field of
neuroergonomics, and it has significant value in real-world applications. Most of the …

itext: Hands-free text entry on an imaginary keyboard for augmented reality systems

X Lu, D Yu, HN Liang, J Goncalves - The 34th Annual ACM Symposium …, 2021 - dl.acm.org
Text entry is an important and frequent task in interactive devices including augmented
reality head-mounted displays (AR HMDs). In current AR HMDs, there are still two main …

Tapgazer: Text entry with finger tap** and gaze-directed word selection

Z He, C Lutteroth, K Perlin - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
While using VR, efficient text entry is a challenge: users cannot easily locate standard
physical keyboards, and keys are often out of reach, eg when standing. We present …

[HTML][HTML] A brief survey on interactive automotive UI

G Prabhakar, P Biswas - Transportation Engineering, 2021 - Elsevier
Abstract Automotive User Interface (AutoUI) is relatively a new discipline in the context of
both Transportation Engineering and Human Machine Interaction (HMI). It covers various …

Gaze vs. mouse: A fast and accurate gaze-only click alternative

C Lutteroth, M Penkar, G Weber - Proceedings of the 28th annual ACM …, 2015 - dl.acm.org
Eye gaze tracking is a promising input method which is gradually finding its way into the
mainstream. An obvious question to arise is whether it can be used for point-and-click tasks …

An adaptive model of gaze-based selection

X Chen, A Acharya, A Oulasvirta, A Howes - Proceedings of the 2021 …, 2021 - dl.acm.org
Gaze-based selection has received significant academic attention over a number of years.
While advances have been made, it is possible that further progress could be made if there …

[HTML][HTML] Usability of various dwell times for eye-gaze-based object selection with eye tracking

YT Paulus, GB Remijn - Displays, 2021 - Elsevier
This study investigates the usability of various “dwell times” for selecting visual objects with
eye-gaze-based input by means of eye tracking. Two experiments are described in which …

Kuiper belt: Utilizing the “out-of-natural angle” region in the eye-gaze interaction for virtual reality

M Choi, D Sakamoto, T Ono - Proceedings of the 2022 CHI Conference …, 2022 - dl.acm.org
The maximum physical range of horizontal human eye movement is approximately 45°.
However, in a natural gaze shift, the difference in the direction of the gaze relative to the …